Touch of Healing [Reserve] feat from Complete Champion Excerpt

Egres said:
1) They often don't have enough time to restore their resources.

2) They often don't have enough resources.

Resources never an issue past about level 4. A wand of cure light wounds is cheap cheap cheap. And, if you have no wands and no cure spells left, you're probably going to die in the next battle anyway. What are you doing going into battle with no way to heal? And, time isn't that much of an issue, because you'll want to use real spells for healing at that point. If the fighter is at half HP, and you don't have time to stop and give him 20 taps of the wand, cast a few cure serious wounds and go on, but for goodness sakes, don't let him start the next battle at half life! That's just asking to die.

Syltorian said:
Or, given that many of the other feats in the same category work only for those with access to a certain domain, maybe it will work only for clerics with access to the Healing Domain. That's my suspicion (or rather, the hope I cling to).

I thought that was a given...
 

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blargney the second said:
Huh. I know every group has a different play style, but I'm starting to get the impression that our group might use special effects more than some people here. We frequently leave a combat suffering from long-lasting effects other than just hp loss: diseases, poison, negative levels, broken/stolen gear, used items, curses, etc. Not to mention used spells, daily special abilities, and lost time (when inconvenient).

Hps are just one resource of many.
-blarg

And more yet to come :) I really did enjoy getting that mummy rot off on Rhomian :P Had to get somebody with it.
 

Twowolves said:
Or maybe you could, you know, just read my post, wherein I specifically mention the cancellation of said magazines.

I did, you said you were going to cancel dungeon and cancel dragon (I assume the magazines, no?). I was being silly stating that if you wait long enough, you won't have to cancel them yourself, because they are going to stop producing those magazines.
 

RigaMortus2 said:
I did, you said you were going to cancel dungeon and cancel dragon (I assume the magazines, no?). I was being silly stating that if you wait long enough, you won't have to cancel them yourself, because they are going to stop producing those magazines.

He wasn't stating his plans, he was giving a list of the things WotC is doing that tick him off. They're cancelling dungeon, cancelling dragon, and then "finishing off the mortally wounded beast with some Reserve feats."
 

ThirdWizard said:
Resources never an issue past about level 4.
Uhm?

A wand of cure light wounds is cheap cheap cheap.
If you have:

1) the Create Wand feat and the time and the place to use it

or

2) silly magic items shops (something you'll not find in any of my group's campaigns)

And, if you have no wands and no cure spells left, you're probably going to die in the next battle anyway.
Did I say no cure left?

My groups use a fantastic resource: their cleric.
What are you doing going into battle with no way to heal?
Do you always have the opportunity to choose to engage a battle?

And, time isn't that much of an issue, because you'll want to use real spells for healing at that point.
This means you have never been chased in your games.

If the fighter is at half HP, and you don't have time to stop and give him 20 taps of the wand, cast a few cure serious wounds and go on, but for goodness sakes, don't let him start the next battle at half life! That's just asking to die.
Do your players die in your game?

In mine they do.
 


Egres said:
If you have:

1) the Create Wand feat and the time and the place to use it

or

2) silly magic items shops (something you'll not find in any of my group's campaigns)

Or... some other way to prcure wands of cure light wounds. Such as having performed some service for a good aligned church that can produce them. Or having made friends with a merchant cleric with craft wands. Or having raided a militant churches wand repository. Or know an artificer... Or any number of other things.

Later
silver
 

Michael Silverbane said:
Or... some other way to prcure wands of cure light wounds. Such as having performed some service for a good aligned church that can produce them. Or having made friends with a merchant cleric with craft wands. Or having raided a militant churches wand repository. Or know an artificer... Or any number of other things.
Yeah, my characters always purchase wands of cure light (and other divine spell trigger or spell activation items) from the church they are associated with, or one that shares the adventuring party's overall goals. The idea that it takes a "silly magic item shop" (as opposed to a logically consistent and serious magic item shop I can only assume) to be able to reliably get that sort of item is, imo, silly in itself.
 

RigaMortus2 said:
I did, you said you were going to cancel dungeon and cancel dragon (I assume the magazines, no?). I was being silly stating that if you wait long enough, you won't have to cancel them yourself, because they are going to stop producing those magazines.

I didn't say I was going to cancel my subscription, I was referring to the fact that first WotC cancels both mags, now they put out this feat to finish off the wounded critter that has been my hobby for over 20 years. In fact, I don't have a subscription, because I make the effort and pay the extra price to support my FLGS and pay cover to help both the store and the publisher. And for my effort, I got LESS content, back when they were putting "extra" material in subscriber only issues of the mags.

I wasn't terribly clear, but that happens when I post before my first cup of coffee.
 

ThirdWizard said:
I thought that was a given...

I truly hope so. But so far, all the table says it that you need access to 2nd level spells. Unlike Charnel Miasma, Fragile Construct, Protective Ward, Holy Warrior (filling the lacuna after "access..."), it does not mention any domains...

Neither do Mitigate Suffering and Umbral Shroud, incidentally.
 

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