According to this quote, the feat can only heal to 1/2 hit points - in other words extremely useful, but not the be all end all that everyone here is making it out to be. Assuming the post linked to is correct, perhaps people need to rethink their opinions.
evilbob said:I haven't read this thread all the way through because it seemed to be mostly people arguing, but in case this hasn't been said:
This feat seems to be the new "required level 3 feat" for clerics, just like Natural Spell is the "required level 6 feat" for druids. The only difference is that while a viable druid build can include feats other than Natural Spell, I'm guessing once this book comes out there will be no viable (good or positive-channeling neutral) cleric builds that do not include this feat. It is just too good not to take.
And in my mind, if something is so good that it's basically required, it should just be a class feature. Looking ahead to future versions of D&D (as others have certainly mentioned), this seems to be the direction they're going...
P.S. I feel extra bad for dragon shamans.They have one trick - and this is a better one that they can't even qualify to take.