Nail
First Post
Yep.jcfiala said:Really?
Yep.jcfiala said:Really?
cignus_pfaccari said:Or wands. But it means you use less charges. The dragon shaman's still more efficient in the long run (as they can do something else like count loot while healing people to 1/2 hp).
It's still a very handy feat, potentially, but it's not a must-have.
Brad
You're totally wrong.AllisterH said:Er, that kind actually makes my point.
Pre-Touch of Healing - Buy a wand of lesser vigor. Use a charge. Result, Max Hp.
Post-Touch of Healing - Use "The Touch". Still need a charge from wand of lesser vigor.
It doesn't save you any money or am I totally wrong here?...
AllisterH said:I think the difference is that instead of requiring two spells of level X to get someone back to max, it will require one spell of level X.
cignus_pfaccari said:The dragon shaman's still more efficient in the long run (as they can do something else like count loot while healing people to 1/2 hp).
DungeonMaester said:My guess is that it will be usable=caster level/a day.
---Rusty
Because all PCs around the world are associated with a church, right?Kahuna Burger said:Yeah, my characters always purchase wands of cure light (and other divine spell trigger or spell activation items) from the church they are associated with
Because there's always a near church that shares "the adventuring party's overall goals", right?Kahuna Burger said:or one that shares the adventuring party's overall goals.
blargney the second said:If you've got a barbarian in the party, this feat is likely to save your group some money on wands over the long haul.