Touch of Healing [Reserve] feat from Complete Champion Excerpt

Particle_Man said:
Nope, I got the book. You can use it as long as you have a 2nd level conjuration (healing) spell available to cast. You heal one touched creature (3 x level of highest conjuration (healing) spell) damage but only up to 1/2 max hp, at a standard action a pop. Doesn't say whether you can hurt undead with it.

Another perk is that your caster level is considered +1 for all conjuration (healing) spells.

Feat baned. :lol:

---Rusty
 

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Kahuna Burger said:
You might find that "low magic item availability" rolls off the tongue a bit easier, and actually describes what you want, rather than misassigning a feel to other campaigns.

Can't a guy use his metamagic feat Flavor Substitution (Vitriol) around here? ;)

Cheers, -- N
 

Egres said:
Do your players die in your game?

In mine they do.

I'm going to avoid the tried and true joke here and just go with what you meant. ;)

All. The. Time.

I hate to think how often they'd die if they didn't heal up when they were injured. A fighter at full hp can die in a single round to some unlucky (or lucky depending on your P.O.V) rolls IMC. At 60%? He's a goner.


But, now that actual information is known about the feat, I consider it a waste of a feat slot for primary healers. I was hoping it would be something to make the Healing Doman worth taking. I'll just continue with my house rule of making Augment Healing the Healing Domain granted ability.
 

Henry said:
Looking at it another way, would you take a feat that doubled the hit points cured from every curing spell you had at twice the casting time? It's a good feat, at that rate, and saves you somewhere around 750 gp per week in expenses.
Interestingly enough the feat is pretty close to my own house rule if you put it like that (Maximized healing if you spend 10 rounds casting, and can be distributed across any number of party members)...
 


Eh.

Some people are going around saying it's too powerful and should be banned.

Some people are going around saying it's disappointing and not worth a feat choice.

Sounds balanced to me. :)
 




Fieari said:
So, what is a "Reserve Feat" anyway?

Basically it only works if you have a certain kind of spell prepared or the ability to spontaneously cast it for sorcerers. And the high the level of the spell the better the ability the feat gives is.
 

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