frankthedm said:No cleric of St. cuthbert will be healing "willy nilly".
Considering how well even normal folks heal in a D&D world, a few days and any injury is healed, it is not that major for a town priest to be able to do this. The D&D system is not designed for mass combat with troops, so while this feat efects that GREATLY, they never mattered in the first place unless artificial focus was placed on them.
Because it cuts to the heart of the issue of how much should out of combat healings cost? IanB, blargney the second, Wish, Erywin and jcfiala all sound like they would give the feat a go right now. Pawsplay saying "Not broken, but distasteful." Hell even I am thinking If CLW wands are always availave for sale, the feat might as well be allowed since 750 gets to be real cheap real fast in D&D economics.Mistwell said:Why debate a new rule for a game that might or might not happen, and that nobody is currently using.
frankthedm said:I'd love a quote on that! The only way to keep the cleric balanced is to rip though the party's HP so fast the ceric has to spend his combat actions casting his best healing spells.
Pyrex said:What it does is make sure the entire party is fully healed between battles with zero expenditure of consumable resources.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.