You say this like it's a negative thing.Twowolves said:If resource management is so meaningless to you, maybe you should go play a superhero game. Or XboX.
... So! Who's up for some
You say this like it's a negative thing.Twowolves said:If resource management is so meaningless to you, maybe you should go play a superhero game. Or XboX.
I'm playing through Shackled City, and we made it through the Malachite Hold without resting, the Drakthar's Way dungeon without resting, and each of the two Flood Season dungeons with resting (there were days of travel in between, so of course we rested in between). All of them were exciting close calls that would have been boring and yawn-inducing instead if we had included that feat and had infinite healing.IanB said:I wouldn't call it meaningless, and it will still exist even with this feat (and the other similar mechanics) in the game. Regardless of how many hit points the cleric can heal between fights, it will still run out of *other* spells eventually, and will still have to burn those higher level healing effects during fights. This just extends the party's adventuring endurance by a few fights at low levels, and at high levels it isn't like out of combat healing has much of a cost.
As a DM I get really tired of the 4-rooms-and-rest syndrome, and I think this will enable a lot more interesting play of things like the Paizo APs and other published modules as entire coherent sections rather than "ok, time to start our 4th incursion into Bhal-Hamataugn" or whatever.
It takes the game closer to a normal fantasy sort of storytelling model, I think. Conan didn't stop halfway through the Tower of the Elephant to rest; I'm not sure I want my players to do so either.
Alzrius said:I think it's too early to say anything about this. The descriptive text in a feat table is never as much as in the full text of the feat itself. I'll reserve judgment on this reserve feat.
Rystil Arden said:I'm playing through Shackled City, and we made it through the Malachite Hold without resting, the Drakthar's Way dungeon without resting, and each of the two Flood Season dungeons with resting (there were days of travel in between, so of course we rested in between). All of them were exciting close calls that would have been boring and yawn-inducing instead if we had included that feat and had infinite healing.
Twowolves said:Add in the Complete Mage reserve feats, and you might as well get rid of ammunition for bows as well
Rystil Arden said:I'm playing through Shackled City, and we made it through the Malachite Hold without resting, the Drakthar's Way dungeon without resting, and each of the two Flood Season dungeons with resting (there were days of travel in between, so of course we rested in between). All of them were exciting close calls that would have been boring and yawn-inducing instead if we had included that feat and had infinite healing.
Twowolves said:Indeed. Some of the most exciting times I've ever had playind D&D was when we were low on spells and hp, and gave in to the temptation of "just one more room"....
Interesting. Did you guys play through Shackled City too?IanB said:Well, all I can say to that, is your game is extremely different than mine.