Rystil Arden
First Post
Wow, I'm impressed. I don't know if we could have killed that thing with the entire team at full health and spells if we hadn't just kited it from a place where it couldn't hit us because it was too big. This is probably because our team was an Illusionist (mindless==immune), a Mountebank (Mindless==Immune to most) with no bludgeoning weapon, a Ranger with no bludgeoning weapon who specialises in many minor attacks (that wouldn't usually penetrate the skeleton's DR), a melee-incompetent 10 Str Cleric (admittedly, he had that Mace of St. Cuthbert because we used illusions to scam it out of Jenya), and me, a buff-focused Archivist. There's not enough in there to kill the thing before we would have all died :\IanB said:Yeah, just goes to show you never know what the problem encounter is going to be. I never thought there'd be any problems with the ogre zombies either, but the fighter went down fast, while the t-rex earlier was relatively easy.
Weird, though--any group that killed the T-Rex with its 127 HP and +18 to hit (for 3d6+13--Owwww!) should have been able to stomp all over the Ogres with their 55 HP and +9 to Hit, and inability to attack you if you stay at least 50 feet from them at all times--plus those Ogres were turnable on a modified 16 for our Charisma-loving cleric and his Improved Turning.