Darek moves toward the Grell by the building, attacking and knocking it down.
Gurk lashes out at the nearby grell narrowly hitting thanks to its dazed state.
The grell who had been going after Baern lashes out at the spirit near it.
Phaeryn focuses his mind and beats the grell about.
The grell nearest Phaeryn uses its action to stand rising back to a floating hover inches above the ground.
The other grell manages to raise itself from the ground, as well, but they both seem to stay in a stupor.
Sharun moves in closer reaching into the mind of one of the grell and neatly inserting himself into the part of the brain where things are ignored.
[sblock="OOC"]
Insight, I played around with your route, out of niceness, the route you described took you straight through the zone, next time I won't fix it for you all. *rat bastard dm grin*
Gurk hits Grell 4 thanks to CA. Gurk is no long dazed. Save vs. Dazed (1d20=16)
Grell 3 attacks the spirit, rolls 34 vs. AC; 17 damage. spirit disappears Baern takes 10 damage.
Grell 1 stands. Fails save v. dazed
Grell 4 stands. Fails save v. dazed.
Sharun moves and successfully attacks.
Round 2:
30: Gurk : 43/71 (not dazed now but will be upon starting turn in zone)
30: Grell 3 : 10 damage
25: Phaeryn : Dazed (save ends)
25: Grell 1 : 31 damage : Dazed (save ends), marked by Darek, cannot see Sharun till '14
23: Grell 4 : 73 damage : vulnerable 5 psychic (save ends), Dazed (save ends)
15: Sharun
14: Kyriel : any creature that hit or misses you takes 5 psychic
13: Baden
11: Grell 2 : 9 damage
11: Pilgrims
10: Darek : Any adjacent ally gains a +2 shield bonus to AC and Reflex defenses.
07: Baern : 70/80
Kyriel's turn.
[/sblock]
Gurk lashes out at the nearby grell narrowly hitting thanks to its dazed state.
The grell who had been going after Baern lashes out at the spirit near it.
Phaeryn focuses his mind and beats the grell about.
The grell nearest Phaeryn uses its action to stand rising back to a floating hover inches above the ground.
The other grell manages to raise itself from the ground, as well, but they both seem to stay in a stupor.
Sharun moves in closer reaching into the mind of one of the grell and neatly inserting himself into the part of the brain where things are ignored.
[sblock="OOC"]
Insight, I played around with your route, out of niceness, the route you described took you straight through the zone, next time I won't fix it for you all. *rat bastard dm grin*
Gurk hits Grell 4 thanks to CA. Gurk is no long dazed. Save vs. Dazed (1d20=16)
Grell 3 attacks the spirit, rolls 34 vs. AC; 17 damage. spirit disappears Baern takes 10 damage.
Grell 1 stands. Fails save v. dazed
Grell 4 stands. Fails save v. dazed.
Sharun moves and successfully attacks.
Round 2:
30: Gurk : 43/71 (not dazed now but will be upon starting turn in zone)
30: Grell 3 : 10 damage
25: Phaeryn : Dazed (save ends)
25: Grell 1 : 31 damage : Dazed (save ends), marked by Darek, cannot see Sharun till '14
23: Grell 4 : 73 damage : vulnerable 5 psychic (save ends), Dazed (save ends)
15: Sharun
14: Kyriel : any creature that hit or misses you takes 5 psychic
13: Baden
11: Grell 2 : 9 damage
11: Pilgrims
10: Darek : Any adjacent ally gains a +2 shield bonus to AC and Reflex defenses.
07: Baern : 70/80
Kyriel's turn.
[/sblock]