Spider said:
I like it, except for the name. It somehow makes me think of a spooky recipe.
What about "Smidgen of Unease" then?
I agree that it should be mind-affecting.
Probably so. I was thinking about that: ideally, I'd like it to affect vermin, since bugs can get freaked out, too, and even shambling mounds oughtta be afraid of something. But it probably makes most sense for it to be mind-affecting. I'll change that in the draft.
I'd also be interested in more exploration of the flavor text. Perhaps it strikes the victim with visions of her own impending death? Or a glimpse into the Horrors of the End Times, when The Dead Shall Rise.
Given the character, I think it's providing the victim with visions of the time she spent in the nightmares of demons. All kinds of pain.
As for the touch attack...can't familiars deliver touch spells? Could a caster deliver 2 of these attacks/round with their trusty cat by their side? Or would the familiar be the only "toucher"?
The rules from the SRD for touch spells are as follows:
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
So either the caster or the familiar could be the toucher, but there's no way to have two of the spells active simultaneously.
I'm not sure how to handle the duration. My gut feeling is that it won't come up in combat very often at all.
I think the way I described should work without being overly powerful. The only way to really extend the duration is for the caster to spend rounds neither casting spells nor touching anything; that's very rarely going to be an optimal tactic.
I guess my main worry is how quickly this could take out a big, dumb fighter type. If you manage to hit him twice with the fear effect, he's essentially dead: First hit and he's shaken; second hit, and he's frightened--meaning he's running away, meaning you likely get an AoO, and he's lost his Dex bonus to AC (giving more sneak attack, easier touch attack, lower Will save, etc.) Once he's frightened, he can't fight unless cornered. I may be wrong here, but it looks like this could entirely disable a wide variety of toughs in 2 rounds.
Compare to
Ghoul Touch, a second-level fortitude-negating spell that paralyzes a humanoid for 3-8 rounds. This spell affects a wider array of creatures, but has a much less good effect: you'd have to get the tough to fail four saves and become cowering before they'd be as bad off as a rogue or wizard who failed one save vs. Ghoul Touch. Also, a frightened creature, per my reading of the rules, may choose to withdraw from combat--I figure withdrawing is less complicated than using spells to get away, and being frightened allows you to use spells. It's only once the victim becomes panicked that they lose the option of a safe withdrawal and must incur AoOs.
But yeah, that's where the spell would hit its stride, is when it forces a combatant out of a fight for 1 round/level.
Are there other 3.5 mechanics that "stack" fear effects? I think they might be good to compare to. Of course, this tactic would be totally nerfed if you could only perform one Touch of Fear attack per round. But that might make it too weak.
I think this spell is unique in stacking fear effects; however, look at
Ray of Exhaustion for a similar spell that stacks gettin' tired effects (sort of). I do think that changing the attack to a standard action would have a major bad effect: the caster would then be prevented from making AoOs with it, which would probably mean choosing either to forfeit all AoOs or to forfeit the spell (since touching anything else while holding a charged spell discharges the spell harmlessly). I think the fact that the spell doesn't induce AoOs until the target is hit thrice and fails three saves will probably keep that in check.
Thanks for the feedback!
Daniel