Grenouillebleue
First Post
Hello,
I have a friend in our group who's new (newer than me, that is) to D&D games and wants to play a necromancer. He doesn't really care about being powerful, or even remotely useful to the party (hehe) since we're already pretty well-balanced. He just likes the flavor of all those vampiric touches and curses.
However, he's a really unlucky player (read: his attack rolls are always less than ten) and this makes him pretty uneffective with the touch attacks. So he asked me if I could provide some help from the same forums that helped me shape up my evoker
He is a level 5 wizard (+2 BAB). With spectral hand (+2 bonus) and 14 strength (+2 bonus), he has a +6 to deliver his touch spells.
Since most opponents have a touch AC of 12-18, this is in no way a guaranteed hit. And True strike feels wasted at this level.
What feats could he take to improve these touch spells ?
I have a friend in our group who's new (newer than me, that is) to D&D games and wants to play a necromancer. He doesn't really care about being powerful, or even remotely useful to the party (hehe) since we're already pretty well-balanced. He just likes the flavor of all those vampiric touches and curses.
However, he's a really unlucky player (read: his attack rolls are always less than ten) and this makes him pretty uneffective with the touch attacks. So he asked me if I could provide some help from the same forums that helped me shape up my evoker

He is a level 5 wizard (+2 BAB). With spectral hand (+2 bonus) and 14 strength (+2 bonus), he has a +6 to deliver his touch spells.
Since most opponents have a touch AC of 12-18, this is in no way a guaranteed hit. And True strike feels wasted at this level.
What feats could he take to improve these touch spells ?