Be Sensible
My players know that using a nice metallic weapon on a Will-o-wisp tends to be an electrifying experience: you take damage as though the creature had attacked you...
Think of someone standing there with a welder's rod in hand: the rod cares naught if you touch it or if it touches you, as it will happily weld / shock / zap you anyway.
Similarly, any discharge that doesn't make sense should be avoided.... "Touch" spell on undead, you say? Sure! Go ahead! What? You expect the negative charge of the undead to only be willfully released? THAT would be silly!
Touch attacks were house-ruled to shieldless / armorless in all but the most hermetic campaigns in 1E. Translation: only stupid DMs with a total lack of consideration did anything else. There were variations: an electrical charge did not behave as a fiery one. Nowadays, we would consider wooden versus metallci shield.
As to a charge or aura, it has to connect to discharge for a reason: it must go somewhere, but we used to diminish the charge if it failed to do anything for a bit.
You can not discharge into yourself, as you are the source of the charge: repeatedly hitting yourself in the forehead with a Shocking Grasp in hand does nothing.
You can discharge into anything you touch (ground when you touch a wall, in electrical terms).
"Anything" includes nearby creatures such as allies.
As things now go, lack of facing is a much more annoying problem in the RAW than touch could ever be. I am also increasingly annoyed at moaning about casters' powers. Casters are a thinking players' tool, and the non-thinking "duh" fighters get flustered because they keep bringing knives to a gunfight. Brains developed guns, not brawn. Brains or talent are also responsible for spells.
Don't like magic spells in D&D play? Play Harn! Play Monopoly! Play chess...
Are we to understand your AC35 fighting-machine got nailed?
My players know that using a nice metallic weapon on a Will-o-wisp tends to be an electrifying experience: you take damage as though the creature had attacked you...
Think of someone standing there with a welder's rod in hand: the rod cares naught if you touch it or if it touches you, as it will happily weld / shock / zap you anyway.
Similarly, any discharge that doesn't make sense should be avoided.... "Touch" spell on undead, you say? Sure! Go ahead! What? You expect the negative charge of the undead to only be willfully released? THAT would be silly!
Touch attacks were house-ruled to shieldless / armorless in all but the most hermetic campaigns in 1E. Translation: only stupid DMs with a total lack of consideration did anything else. There were variations: an electrical charge did not behave as a fiery one. Nowadays, we would consider wooden versus metallci shield.
As to a charge or aura, it has to connect to discharge for a reason: it must go somewhere, but we used to diminish the charge if it failed to do anything for a bit.
You can not discharge into yourself, as you are the source of the charge: repeatedly hitting yourself in the forehead with a Shocking Grasp in hand does nothing.
You can discharge into anything you touch (ground when you touch a wall, in electrical terms).
"Anything" includes nearby creatures such as allies.
As things now go, lack of facing is a much more annoying problem in the RAW than touch could ever be. I am also increasingly annoyed at moaning about casters' powers. Casters are a thinking players' tool, and the non-thinking "duh" fighters get flustered because they keep bringing knives to a gunfight. Brains developed guns, not brawn. Brains or talent are also responsible for spells.
Don't like magic spells in D&D play? Play Harn! Play Monopoly! Play chess...
Are we to understand your AC35 fighting-machine got nailed?
