Nifft
Penguin Herder
IMHO even tough minions ought to go down to a Striker who gets his extra damage -- like a Rogue who bothers to get flanking, or a Ranger who takes the time to Quarry a minion. Similarly, IMHO it's entirely appropriate to one-shot a tough minion with an Encounter power.Given combat advantage, the rogue does the most at 3d8+9 with sly flourish (+2 rapier, backstabber feat, dex, cha). I think the sorcerer/warlock hybrid can only dish out 22 max with an at-will (d10 + bonuses). The seeker can do about 20 with an at-will. So perhaps my threshold was a little high, but it depends on what you want. I think most of the group could have one-shotted these with an encounter power.
Send them in in waves! That also limits the effectiveness of ginormous Encounter powers like Solar Wrath.I used 3:1 for these, and I use 6:1 for normal minions. I don't feel that 4:1 accurately reflects the threat posed by minions. They just die too fast most of the time.
Cheers, -- N