Tougher than adamantine

shilsen said:
IDHMBWM, but I think there's a particular infusion (usable by the Artificer class) introduced in the Eberron campaign setting which raises the hardness of objects.
Found it. It's called Hardening and is a 6th lvl infusion that increases an item's hardness by 1 per 2 lvls. It's also a 6th lvl Sor/Wiz spell and 7th lvl on the Artifice domain (introduced in the Eberron CS). Duration: Permanent.
 

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It's ultimatly futile. Doesn't matter how hard you make the door, players will find a way around it. If they can't break the door, they'll break the frame, if they can't break the frame, they'll break the wall.

Just use a wall of force or a forbiddance.
 

Check out this thread:

http://www.enworld.org/forums/showthread.php?t=98421

I started it as an exercise to see how ridiculously buff I could make a weapon. Ended up with 37 hardness and 240 hitpoints, and that was without the hardening spell. Add in that for 47 hardness (if you assume a 20th level caster and it's 1/2 levels... I haven't looked at it).

I think 47 hardness is probably enough to keep any reasonable party member under 14th level from being able to damage the door.

-The Souljourner
 

Eh. 10th level barbarian, +2 greatsword, power attack, bull's strength, rage, strength 22 (30 with the buffs).
2d6 + 15 (str) + 20 (power attack) + 2 (enhancement) = max 47 damage. I'm sure there's an easy trick that would put him well over the top, like maybe enlarge person, that would take the sword to 3d6 I think, and add 1 to his damage from strength.

So 3d6 + 38. A first level spell, a second level spell, and a cheapish magical item for a 10th level character, will average 48.5 damage per round. He can't take it down, because his enhancements won't last long enough, but it just gets easier from there. At 14th level he'll do 3d6 + 46 damage per hit, so from 2 to 16 points get through the DR, averaging about 10. With haste, it takes 12 rounds to hack through the 240 hp door.

But at 11th level, the wizard gets disintigrate. Objects don't survive a determined party at mid levels.
 


The players might end up doing what one of the players I sometimes play with often gloats about.
When confronted with some huge admantine?(whatever the equivalent in Rolemaster is) door, he broke the wall around it, and took the adamantine(?).

It was worth more than the rest of the treasure in the adventure.

Admittedly, the DM was probably bullied into following unclear rules (the player 'forgot' the weight limit for teleport, etc.)

Geoff.
 

Scion said:
the movie 'The Core' had a material called, 'unobtanium'. The more pressure it was under the stronger it got, the more energy fed into it the stronger it got, the more the more the physics of the movie disentegrated the more pain I got ;)

Still, unobtanium in d&d would probably gain more hardess as it was damaged. It would make for a very odd object indeed.

"It converts heat into energy!"
 

For obscure metals, I'm trying to remember the metals that I had in my home made system. I think I was using a combination of Rolemaster and other systems for the ideas. It went something like this:

Iron
Mithril
Adamantite
Eog

Another weird metal was Laen. Laen had anti-magic properties. (In Rolemaster, Laen was volcani glass.)
 

In the Middle Ages, orichalcum was the "perfect metal" sought by alchemists. It was first mentioned by Plato, I believe, in his description of Atlantis. Orichalcum was a white metal (silvery), light, but with incredible strength and hardness.

RC
 

Raven Crowking said:
In the Middle Ages, orichalcum was the "perfect metal" sought by alchemists. It was first mentioned by Plato, I believe, in his description of Atlantis. Orichalcum was a white metal (silvery), light, but with incredible strength and hardness.

RC


That sounds incredibly like titanium...

Anyways, I would think diamond would be harder than anything else out there, even unobtanium or whatever that's called ;). Though getting a door made of diamond would be pretty damn hard... lol
 

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