Delta said:Are tournament adventures always strictly linear (like the ones I've seen)? Or has anyone played or written one with multiple paths or branches?
Delta said:The other thing I thought of is: there's a single endpoint, but players must choose from path A, B, or C (each with ~3 or so encounter points) to get there. Wondering if anybody had seen that in a tournament, or if it's verboten for some reason.
Delta said:Are tournament adventures always strictly linear (like the ones I've seen)?
Silver Moon said:The best tournament modules I ever played in were non-linear, although I will mention that those were played back in the early-to-mid 1990's.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.