Arilyn
Hero
Probably not. It's a general rule of the forums that all threads longer than 5 pages become debates about either metagaming or warlords. Sometimes both.
Yep. Those warlords drive me crazy with their metagaming.
Back on topic, how about armour? Should DnD have armour reduce damage, instead of making you harder to hit? Armour class, as it is now, is a hold over from miniature war gaming. It never made sense for individual heroes. F20 games almost always introduce alternative rules for this, but are then ignored. Is it worth changing the system in the core rules for our theoretical 6e? Classes could have a defense score based off dex, which slowly builds as players gain levels.
I also think heavy armour should be way too unwieldy to adventure in. Who in their right mind would go crawling around a dungeon in plate? I realize that's just a pet peeve, however. If we stripped all the silly things out of DnD, we wouldn't have a game left. Let's not go there...