Brother Ezra
First Post
Most of my current group of stalwart adventurers has survived to reach second level. We'll be rolling HP and determining skills/feats/etc. at our next game this weekend.
I'm trying to keep this as realistic as possible, and wanted to incorporate the idea of training into the campaign. So, I'd like to find out if anyone has used the concept of training in their campaigns? How do you explain the acquisition of new feats/skills/granted powers? Do they just appear? What about improving existing skills? Do you just get better at it with continued practice?
Example: Our rogue wants to add 4 ranks to his open locks skill. He has one rank already, but to date has not used the skill once since the campaign began. How can I realistically justify his improvement with the skill if there was no application of it during the course of the previous level?
I'm trying to keep this as realistic as possible, and wanted to incorporate the idea of training into the campaign. So, I'd like to find out if anyone has used the concept of training in their campaigns? How do you explain the acquisition of new feats/skills/granted powers? Do they just appear? What about improving existing skills? Do you just get better at it with continued practice?
Example: Our rogue wants to add 4 ranks to his open locks skill. He has one rank already, but to date has not used the skill once since the campaign began. How can I realistically justify his improvement with the skill if there was no application of it during the course of the previous level?