Mystery Man
First Post
And therein lies the paradox. Realistically, have you ever been able to turn a wight? Or logically explain the process? What realistic encounter can you use to form a common reference to your game?things occur to their characters that have logical explainations, not just "poof, you can now turn a wight
Deep emersion should be about storytelling and playing a role. Not haggling over 3 skill points and how it should make sense how the character got them.It really boils down to style of the game; my group enjoys that "deep immersion" experience.
Now as to rules governing how your players gain their abilities you could look to (if you haven't already) Unearthed Arcana I think, has a workable system.