Saeviomagy
Adventurer
At those prices, why would anyone adventure instead of just retiring and raking in the dough?
How do you do this in your campaign? What about the mega-dungeon scenario? Do you make them leave the dungeon to go get trained?
So the loner who has lived 20 years on the frontier, has killed hundreds of goblins, dozens of ogres, led soldiers in battle, etc is still first level just because he hasn't gone back to the city to have someone bestow upon him a test?i always thought of leveling up as passing a test..
you have trained the skills in real world.. and have gained the necessary experience
return to your order/tower/keep/guild..
and a group of your peers judge you worthy of the new level(s)
or a higher level agent bestows your adjustments on you.
sort of like a karate dojo.. you train.. you fight.. then show off yours skills and inevitably are granted the next belt
of course it takes a feast to feel your new powers blossom
my 2 coppers
I think real-world experience for the characters is a better teacher than ... well, a teacher. So I don't require a teacher to gain levels.
For all of that, a teacher is not a bad thing to improve your skills. But I would see a teacher as a downtime activity that granted XP, since XP is the currency for learning and advancing. Though I'd want to probably limit it so you can't level from doing nothing but training, else we'd have 20th level elven wizard everywhere with their lifespan. Maybe only if within 5% of leveling, or the other way can't bring you past the half-way mark.
I believe original Runequest had a training mechanic. Where you could train upto a certain level, but above that it you could only improve through actually using the skill. (Of course, RQ had no level mechanic).