Training to Level

No, I dont require seperate training to level. I consider adventuring itself to be enough practical experience to justify getting better (levelling up.) After you learn the basics, you typically get better at things by doing them. Now, learning new techniques, like certain feats, I can see requiring training. But I always imagine that characters are in a constant process of learning and studying to improve thier skills without them specifically describing it.

I dont require characters to take time off when they earn enough XP to level up because I assume theyve been training, studying, and learning the whole time theyve been earning that XP.

Just as with a Wizard who picks up 2 spells when he levels, if Bob the Fighter levels up to 10th and picks up the Whirlwind Attack feat I assume hes been studying, reading up, and/or practicing to learn that technique since level 9 (or even earlier) during his free time. Most of the people I play with would actually specify that thier characters were doing just that. I certainly do. And even if they dont specify, I'll just retroactively assume it as a convenience.

Of course, I also require downtime training. If characters dont continue training in thier off time, I give out temporary negative levels if they go too long without any practice. If you go a year or 2 without practice in something, you get rusty. I give a negative level for every 3 months without practice at least twice a week. (down to 1st level), but a month of solid practice for each negative level will fix it.

Of course, this is only for a characters current class. If they want to pick up a new class, and havent already created a backstory to explain having the basics covered (such as having a character start out in one class but planning to multiclass after a few levels, explaining that the character had already completed training in multiple classes but had to choose one to start out in as a matter of game mechanics), I require them to go through an apprenticeship and initial training.

This doesnt include such classes as Wilder and Sorcerer, of course. I also allow easy multiclasing into a races favored class, assuming that the races basic schooling and cultural learning already covers the foundation. I allow any elf to pick up levels in Wizard because I assume all elves learn a bit of the basics of magic as children. The same with dwarves and Fighter,


Ack, sorry for the novel I just wrote. (painkillers and lack of sleep, you understand) But basically I assume a character to be in a constant process of training, and dont usually require a character to pause after earning enough XP to level, and just allow it as soon as they get enough XP.


Now, if itd make for a good story for a character to have to seek out an aged master to learn some special technique, I might work that into the campaign. :) But I dont think Id actually restrict a character from levelling, even in that case.


Dang, again, I apologize for the long post. Im on hefty painkillers and Ive been up for about 27 hours straight. (pain keeps one awake, especially when you have a leaky wound over your spine!)
 

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Slife said:
And how do barbarians suddenly get more trained when they rage? And if they're badly hurt when they lose their extra training they drop dead.

huh? the barbarians get increased str and con. the blood flows faster when they rage. the rush of battle. they get a slight bonus to their attack.

i guess what you are trying to say is why do they get the "extra hps from increased con for each level". con is a measure of health. increasing con for barbarians is a concept Gary added in Dragon Magazine that got reprinted in the UA. why don't you ask Gary why he did it?

edit: but in truth it wasn't Gary who made it over all the lvls. that is something somebody else felt was needed. go ask Dave Noonan or Monte Cook



Personally, I think of hp damage as the physical damage done to you, and hp as the ability to ignore the effects of wounds. A raging barbarian with 1 hp left at 20th level is going to be a lot more beaten up than level 1 mage with 1 hp left.

in part yes it is the culmination of his wounds. thus why it is gonna take more healing to return him to his normal state of health. but he can function at 1 hp until his rage wears off.
 
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painandgreed said:
Cure is a cure is a cure. Damage healed is the same. The simple matter of the fact (IMC) that in a heroic fantasy setting the heroes (higher level characters) can take more damage than the low levels. The peasant will die if you shove a spear through their gut, where Crags the barbarian will cough, spit blood, and cleave through that attackers head and spear with his axe despite having taken the same wound. That seems to have the least issues in the hazy thing that is D&D combat.


actually the 1hp peasant takes a spear to the guy i would say for any damage of 1hp or greater.

the 6hp barbarian wouldn't take the same wound in my game if it was only 1hp. however, if he took 6 or greater hps of damage i would say he took the spear to the gut or similar conscious losing wound.
 

you guys want to split off a thread to discuss hp and leveling rather than training?


On topic -
does anyone have the mechanic or rules for training by a lower level coach rather than a mentor?
An old guy with perhaps fewer levels, but more knowledge? This would not work for wizards,
but for more physical classes, having some guy helping them with a training regimine, and urging them on (visa vie ROCKY training montage)

Clerics rarely max out Kn Religion, or Outer Planes so an old holy man/philosopher who did could provide similar training.
 

Evilhalfling said:
you guys want to split off a thread to discuss hp and leveling rather than training?

it is on topic.


does anyone have the mechanic or rules for training by a lower level coach rather than a mentor?
An old guy with perhaps fewer levels, but more knowledge? This would not work for wizards,
but for more physical classes, having some guy helping them with a training regimine, and urging them on (visa vie ROCKY training montage)

Clerics rarely max out Kn Religion, or Outer Planes so an old holy man/philosopher who did could provide similar training.

have you looked in the 1edADnD DMG (1979 revised) under the Sage?
 

Evilhalfling said:
I had a system that seperated automatic benifits of leveling (hp, BAB, Saves, well used skills, mores uses of existing abilities and feats in a chain. From New Abilities that need training (new spell levels, new unconnected feats, new classes, new class abilities)

This was really much too complicated,

In theory this seems like a logical separation but it does seem like it might become a bit cumbersome. Anyone had any success implementing a system like this?
 

DerHauptman said:
Anyway, dunno of that makes sense but its late just wanted to share since I've seen posts about time a lot and its a pet peeve of mine. I just can't abide the 17 year old 18th level King!

Didn't Alexander the Great conquer the known world by the time he was 19. ;) He did have some of the greatest trainers and tutors ever though.

I like your ideas and the general concept of having players "live a life" rather than simply be adventurers and nothing else.
 

diaglo said:
how long does it take you to learn a new language?

or to play an instrument prof enough to read music from a score?

or to condition yourself to run a marathon?

Months. Years... life times...

How long do I have to play a game with my friends? 4 hours every other week...
 

Woas said:
Months. Years... life times...

How long do I have to play a game with my friends? 4 hours every other week...
how long in game does that time take you then?

for me, it could be as little as saying, "Years pass..."
 


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