Festy_Dog
First Post
Sollir Furryfoot said:Festy -> Looks good initially, although I don't think you can drain saves directly, just the ability score they're based off of. Edit-Oh, and yeah, the technology level is not much higher than ours. Governments and big organizations might have access to energy type weapons but other than that, very few other people do atm. That said, I think it may possibly be okay to give it to you as a penalty that evens out with Immovability, because there aren't many supers around who can toss you around or such yet either. Like everything else, if it becomes underpowered/overpowered in the future we can revisit it. Edit2 -> Curiously, take a look at the Vampiric extra in the book, it may be to your liking.
Ah, so as the immovability becomes more of a bonus the non-energy element of the force field will become more of a weakness, makes sense but I think I'll just switch to a standard all-encompassing field and drop the immovability until another time in the near future.
Shalimar said:Yes, it is possible to target saves, but keep in mind that draining saves doesn't have an innate effect like draining Wisdom to 0 to put someone into a coma. An example of a drain on someone's saves is the corrosion power. Corrosion is a Drain Toughness linked to a Strike, which each cost 1pp/rank, for a total corrosion cost of 2pp/rank. You should also keep in mind what exactly is contributing to a person's saves. You can drain a person's toughness to a max of -5, but if they are wearing actual physical armor it still should give its protection, it really just depends on what exactly goes on with the power.
The above is according to the book, but you should bear in mind that direct drains to saves are pretty powerful especially at low levels, and Sollir already nixed corrosion which has a toughness drain in it.
Sollir Furryfoot said:Shalimar/Festy -> I didn't quite 'nix' corrosion in all cases, just in that particular build it was looking nasty (I think it was an area effect power). If someone's mutant had corrosion, but it were limited in other ways, such as it only worked through 'touch' I'd be fine, but overall its a very tough power and at this stage in the game the world is just not ready for overpowered mutants Edit-Also, are drains not limited by PL and caps? Unless you have a tradeoff, a 7 point drain would be 1 point too high, no?
Ah, you are indeed correct. It's a typo left over from when I was making changes, I'll fix that.
I can't help but be somewhat hesitant about taking drain now, it's starting to feel possibly a tad too powerful? I'd select draining attributes but I just can't be sure about it, are there any alternatives with as much of a 'negative energy debuff' feel to them?
Edit: I've posted Lukas in the Rogues' Gallery, but I have the intention of fleshing out Lukas' background further when my presently tough schedule eases up a little.
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