Tun Kai Poh
Hero
(wow thread necromancy!)
I've always been for giving martial warriors the same kind of supernatural and superhuman abilities that you see in games like Exalted.
I particularly like how the newer 4e-influenced games don't separate "magical" from "nonmagical." Games like ICON by Tom Parkinson-Morgan (it's a free download, take a look) allow the melee types to fling shields that bounce off heads and slam enemies across the battlefield, or to leap so far that they temporarily gain flight. They get these abilities from starting levels.
I've always been for giving martial warriors the same kind of supernatural and superhuman abilities that you see in games like Exalted.
I particularly like how the newer 4e-influenced games don't separate "magical" from "nonmagical." Games like ICON by Tom Parkinson-Morgan (it's a free download, take a look) allow the melee types to fling shields that bounce off heads and slam enemies across the battlefield, or to leap so far that they temporarily gain flight. They get these abilities from starting levels.