haiiro said:Particularly for GURPS, I would recommend picking up the main rulebook and Compendium I regardless of what you're playing. I would be very surprised if Transhuman Space includes anywhere near as much in the way of rules as the core rulebook, and the extra goodies in Compendium I are quite useful. Are you opposed to buying other GURPS products if you find out up front that they're required or recommended in TS?
Originally posted by Geoffrey
I like a rules-lite approach, also I don't want to spend a lot of money, and I like to be able to carry just one book of rules. I'm just not interested in TS if I have to buy other products as well.![]()
Geoffrey said:
I like a rules-lite approach, also I don't want to spend a lot of money, and I like to be able to carry just one book of rules. I'm just not interested in TS if I have to buy other products as well.![]()
Geoffrey said:As far as I can tell, that's about it. The book is beautifully done and is the most fascinating science fiction RPG setting I've ever seen. I'll probably buy it next month.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.