How did your Call of Cthulhu game become hack & slash? Did you give them clear enemies they could defeat in straight-up combat?I've tried this before, with my abortive CoCd20 campaign, but that quickly became hack & slash, too - which is part of the reason I aborted it.
It's not an either-or proposition. Your players are going to react to what you give them in the way they know how. You play off of each other -- and neither side can read the other's mind.I'm not sure if the unwanted hack & slash is the fault of my DMing style or my players' attitudes towards the game.
Your players know how to fight things, and they're generally rewarded for it -- in game, via treasure, and out of game, because it's fun. You need to give them fairly clear challenges with fun solutions. I'd start by giving them opponents they know they can't take in a straight-up fight but that they can beat if they think "out of the box" a bit. Maybe they need to lure the monster into a trap, maybe they need to get allies, but they know they can't waltz in, roll the dice, and play the same hack & slash game as always.Anyway, I'm wondering if anyone has some advice for me on how to make the jump from hack & slash to roleplaying - and also on how to help my players follow suit.
And lead by example with small bits of roleplaying. At the very least, have the Goblins trash-talk 'em until they do something stupid.