Transitional Plane Oozes

Evil Josef

First Post
I'm sure these have probably already been done, but I just couldn't help taking a stab at some oozes related to the three transitional planes (Astral, Shadow, and Ethereal). I hope you like them and can get some use out of them!

PS: Blindsight and ooze traits are included in the stats, the details of which can be found on page 145 of the Monster Manual.
 
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Ethereal Jelly

Ethereal Jelly
Huge Ooze
Hit Dice: 10d10+60 (115 hp)
Initiative: -1 (Dex)
Speed: 20 ft.
AC: 7 (-2 size, -1 Dex)
Attacks: Slam +10
Damage: Slam 2d6+7 and acid 2d6
Face/Reach: 15 ft. by 15 ft./10 ft.
Special Attacks: Engulf
Special Qualities: Blindsight, etherealness, ooze
Saves: Fort +7, Ref +2, Will -2
Abilities: Str 20, Dex 8, Con 18, Int -, Wis 1, Cha 1

Climate/Terrain: Any land or underground
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 11-15 HD (Huge); 16-30 (Gargantuan)

An ethereal jelly, though mindless, is nonetheless gifted with supernatural abilities that make it a deadly surprise predator. Making their home on the Ethereal Plane, these strange magically imbued globs of protoplasmic matter lurch into the Material Plane to envelope unaware creatures and drag them back to their hazy home to devour.

An ethereal jelly appears an a chaotically swirling mass of gray-green ooze, lapping and folding over itself as though in a constant state of movement. They maintain a roughly spherical shape fifteen to twenty feet in diameter.

COMBAT

Using its primitive senses, the ethereal jelly lurk in the Ethereal Plane waiting for an appropriate victim to wander close. When they come within reach, the ethereal jelly then relocates itself into the Material Plane, engulfs the victim, and quickly departs back to the Ethereal Plane to digest it. If persued and attacked by others, it either attempts to absorb them as well or slowly flees, flickering back and forth between planes.

Engulf (Ex): An ethereal jelly can attempt, as a standard action, to engulf a Large or smaller opponent by either moving over it or using its etherealness ability to pop up around it. It cannot make a slam attack during the round in which it engulfs, and can affect as many creatures as it can cover. Opponents can make an attack of opportunity against the jelly, but if they do so, they are not entitled to a saving throw. Those who do not attempt saving throws may attempt a Reflex save (DC 20) or be engulfed; on a success they are pushed back or aside (opponent’s choice). Engulfed creatures are subject to the jelly’s acid and are considered to be grappled and trapped within its body.
Etherealness (Su): Ethereal jellies can use the spell etherealness at will, as cast by a 20th level sorcerer. They can use this ability on an engulfed opponent against their will, allowing no saving throw (other than the one to avoid being engulfed in the first place). Spell resistance, however, still applies.
 
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Astral Mold

Astral Mold
Small Ooze
Hit Dice: 5d10+5 (33 hp)
Initiative: +4 (Dex)
Speed: 10 ft., fly 10 ft. (good)
AC: 15 (+1 size, +4 Dex)
Attacks: Incorporeal touch +4
Damage: Incorporeal touch (see below)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Dismissing touch
Special Qualities: Blindsight, incorporeal, improved invisibility, ooze
Saves: Fort +1, Ref +5, Will -4
Abilities: Str -, Dex 18, Con 10, Int -, Wis 1, Cha 1

Climate/Terrain: Any land or underground
Organization: Solitary, bunch (2-5), swarm (5-20)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: -

Though they are not predatory nor particularly aggressive, astral molds are still a burden to planar travellers and summoners. The quasi-dimensional nature of the astral mold's make-up disrupts the travelers' meanderings, sending them whirling back from whence they came.

Though they are naturally invisible, those who can see the invisible won’t find much to look at, other than a translucent blot of silvery-white jelly.

It is unknown what exactly sustains an astral mold, as it never physically attacks other beings. It is theorized, however, that they feed off the energy generating in piercing the barrier between planes and they tend to crowd around portals, using their dismissing touch to force creatures back.

COMBAT

As stated before, astral molds do not attack other creatures, as they are physically incapable of harming then, even when they are harmed by weapons capable of doing so. They will, however, flail at anything that comes close, extraplanar or not, though creatures already on their home plane more than likely will never even realize the mold is there.

Dismissing Touch (Su): Any creature hit by an astral mold’s incorporeal touch attack reacts as if affected by the spell dismissal, except that the touched creature is not allowed a saving throw.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Improved Invisibility (Su): An astral mold is naturally invisible, as though constantly affected by the improved invisibility spell, as cast by a 12th level sorcerer. This ability is not subject to invisibility purge.
 
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Shadow Pudding

Shadow Pudding
Medium-sized Ooze
Hit Dice: 12d10+34 (100 hp)
Initiative: +5 (Dex)
Speed: Fly 20 ft. (good)
AC: 15 (+5 Dex)
Attacks: 2 slams +12
Damage: Slam 1d6+3 and 1d6 permanent Strength drain
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Strength drain
Special Qualities: Absorb spells, blink, ooze, shadow walk
Saves: Fort +6, Ref +9, Will -1
Abilities: Str 16, Dex 20, Con 15, Int -, Wis 1, Cha 1

Climate/Terrain: Any land or underground
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement: 13-16 (Medium-sized); 17-36 (Large)

Menacing blobs of hazy black matter, shadow puddings stalk the Plane of Shadow and other dark, inaccessible places. Charged with the whirling, insubstantial stuff of shadows, their dark forms disrupt the muscular control of their victims and absorb the stuff of magic to make more of their kind.

A shadow pudding is a man-sized oval collection of semi-translucent plasm. The matter of its seems to be flat and uniformly black, as though no light is reflected off of its smooth surface.

COMBAT

Shadow puddings are mindless and thusly, their attacks lack some finese. They simply float towards anything that moves, battering it with its strength-robbing shadowstuff and possibly swarming its victim with its offspring after it absorbs enough magical energy to reproduce many times over.
Absorb Spells (Su): A shadow pudding is immune to nearly every magical effect, and spells cast against it are instead absorbed into its shadow-stuff, healing a number of hit points equal to the level of the spell cast. Also, there is chance equal to the level of the spell times 10 that the absorption of the spell will spontaneously generate another shadow pudding (i.e. a 3rd level spell will have a 30% chance of making another pudding) at the start of the next round. The exception to this are shadow evocation spells or the abilities of shadow conjuration created creatures, which affect the pudding normally with no danger of generating extra puddings.
Blink (Su): Shadow puddings constantly shift in and out of nothingness, as though affected by a blink spell cast by a 20th level sorcerer.
Shadow Walk (Su): A shadow pudding may travel from shadow to shadow, as though affected by the spell shadow walk cast by a 20th level sorcerer. It can only use this ability on itself.
Strength Drain (Su): Creatures hit by the shadow pudding’s slam attack must succeed at a Fortitude save (DC 16) or be permanently drained of 1d6 points of Strength.
 
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Maybe. I could put up some Elemental Plane oozes or maybe even some Lower Plane ones. Of course, I might just want to shift focus to something entirely different. ;)

If you have any suggestions, though, I'd love to hear them!
 


Very cool and nasty. How about for the Inner Planes oozes you make them cross between an elemental and an ooze- like having an frie, water, earch, and air ooze?

The only nitpicky problems I see is that the oozes that can fly do not have their maneuverablity classes listed and that since they have only 1 attack per round, they get 1.5xStr mod. to damage with their slams.
 


Oozy Errata!

There we go! All concerns (hopefully) addressed. Since the oozes do not fly particularly fast and their flight isn't based on phyiscalities, I've actually made them good. I also gave the shadow pudding an extra slam attack to make it just a little more vicious, giving its challenge rating.

As for the elemental plane oozes, I've got a few ideas. Maybe not crosses between elementals, but definitely things you'd think to find there. They'll be coming shortly!

By the way, Krishnath, I saw your slivers. Seems like a pretty good project, bud.
 

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