Astral Mold
Astral Mold
Small Ooze
Hit Dice: 5d10+5 (33 hp)
Initiative: +4 (Dex)
Speed: 10 ft., fly 10 ft. (good)
AC: 15 (+1 size, +4 Dex)
Attacks: Incorporeal touch +4
Damage: Incorporeal touch (see below)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Dismissing touch
Special Qualities: Blindsight, incorporeal, improved invisibility, ooze
Saves: Fort +1, Ref +5, Will -4
Abilities: Str -, Dex 18, Con 10, Int -, Wis 1, Cha 1
Climate/Terrain: Any land or underground
Organization: Solitary, bunch (2-5), swarm (5-20)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: -
Though they are not predatory nor particularly aggressive, astral molds are still a burden to planar travellers and summoners. The quasi-dimensional nature of the astral mold's make-up disrupts the travelers' meanderings, sending them whirling back from whence they came.
Though they are naturally invisible, those who can see the invisible won’t find much to look at, other than a translucent blot of silvery-white jelly.
It is unknown what exactly sustains an astral mold, as it never physically attacks other beings. It is theorized, however, that they feed off the energy generating in piercing the barrier between planes and they tend to crowd around portals, using their dismissing touch to force creatures back.
COMBAT
As stated before, astral molds do not attack other creatures, as they are physically incapable of harming then, even when they are harmed by weapons capable of doing so. They will, however, flail at anything that comes close, extraplanar or not, though creatures already on their home plane more than likely will never even realize the mold is there.
Dismissing Touch (Su): Any creature hit by an astral mold’s incorporeal touch attack reacts as if affected by the spell dismissal, except that the touched creature is not allowed a saving throw.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Improved Invisibility (Su): An astral mold is naturally invisible, as though constantly affected by the improved invisibility spell, as cast by a 12th level sorcerer. This ability is not subject to invisibility purge.