Trapdoor Tech Closes Its Doors

Trapdoor Technologies has had a tumultuous ride over the last few years. They burst onto the scene with Codename: Morningstar, the official Dungeons & Dragons electronic toolset which became DungeonScape, before abruptly parting ways with WotC. Their subsequent Kickstarter failed to fund (spectacularly so, with its half-million-dollar funding goal). Their most recent Kickstarter, for an Android version of their Pathfinder tools (known as Playbook) was also struggling. It seems now that their misfortunes are coming to an end - if only because the company is closing down permanently. They sent out the announcement below.


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Dear Trapdoor Technologies fans and Playbook subscribers,

On Wednesday, Oct 19th, Slingshot Capital Partners, the group who own Trapdoor decided to close our company immediately. It is now the staff and management's sad duty to tell you that there will be no new products, product updates, Trapdoor Tuesday releases or other company functions. As you may already know, our Kickstarter campaign for Playbook Essentials on Android has also been canceled. Despite the efforts of the former staff to find a way to keep Playbook going, we have exhausted our options.

The Trapdoor servers which power Playbook will be going offline on or around October 28, 2016. However, even once the servers are offline, Playbook will continue to function. There will be two phases of functionality: during the remainder of your subscription and after your subscription expires.

For the remainder of your current subscription, the app will be running in offline mode. You will still be able to read all the books in your library (both free and purchased). You can still generate characters.

The Party module chat, sharing, in-app purchases in the Store, and announcements will cease to function. Since you won't be able to download new content - please make sure you download any content you want to have available offline.

After your current subscription expires (at the end of the month or year, depending on the level you chose in the app store), Playbook will function in read-only mode.

You will still be able to read any content that you have purchased but the rule books that are included s part of the subscription will cease to function. Previously-created characters will still be available to read and print, but you will not be able to modify the characters or roll up new ones.

Thank you, first and foremost, to the players and fans who helped us bring a mobile, digital RPG companion to life. We are all heart-broken over what might-have-been.

We'd also like to thank our amazing partners. Paizo as a company and their staff as individuals as well as all the Pathfinder Society Officers, have been wonderful to work with. We are so grateful to you for making a great game and putting your fans first. We're excited for Starfinder and crushed we won't be making a Playbook for it.

All our love also goes out to AAW, Legendary Games, and Playground Adventures. Hunt up their stuff online. They're making astounding content with great stories. Though we won’t be bringing them to Playbook, you know we’ll be playing with them at our own game tables.

We also want to shout out to all the media who have put us in their articles and podcasts: GeekDad, TableTop Terrors, The Tome Show, DnDUI, Melvin Smifs Geekery, the Angry GM, BoardgameGeek, and Know Direction!

There are literally hundreds of other people to thank but, part of saying goodbye is knowing when to actually go. Thank you for giving us a shot. We're sorry we have to leave, just as the party was getting started.

Keep gaming,
All of us who were Trapdoor Technologies
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WoTC goes for cheap.Software development is really expensive even a cheap game like Pillars of Eternity is 4 or 5 million dollars.

They should probably go with something basic and make it cheap and expand it later once they have revenue coming in. Or license it which is what they have done.
Well, it does look like Fantasy Grounds is working for them. However, it's too bad they didn't partner up with wolf's lair, because they've been successfully supporting Pathfinder for years now, and even had a 5e framework and OGL support up and running within a few months of release of the OGL. I can only dream of the awesomeness of a full Hero Lab 5e support.

Fortunately, 5e is easy enough to do via paper character sheet that I haven't had any problems. If I had to make a pen and paper Pathfinder character these days I'd lose my mind.
 

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It's too bad they didn't partner up with wolf's lair, because they've been successfully supporting Pathfinder for years now, and even had a 5e framework and OGL support up and running within a few months of release of the OGL. I can only dream of the awesomeness of a full Hero Lab 5e support.

I know Wolf's Lair has been in discussions with them over the years. I'm hopeful that when the Realm Works content market releases in December that WOTC will be watching closely.

Fantasy Grounds and Roll20 are both great digital platforms, for those who use an online VTT. Realm Works and Hero Lab are IMO the digital solution for the at-table DM. Given the Realm Works content market will be able to integrate content into Hero Lab it's safe to assume that WOTC could come along and sell books via that medium. We would then have Realm Works and Hero Lab support for 5e. Would be great for me as it would reduce my work maintaining the community pack.

I suspect WOTC will stop signing on with developers who have yet to release already established software. The way they have partnered with pre-existing and developed companies makes sense. Let's just hope that Lone Wolf have matured enough to attract their attention.
 

Sad to see them go but again not surprised. I never really found it an attractive application. I love using digital tools for D&D5e but this isn't an app I was ever attracted to trying.

Right now all my attention is on Realm Works. With the content market launching in December they are positioned nicely to fill the gap in electronic toolsets that is not covered by Roll20 and Fantasy Grounds (both are VTT, not campaign managers). There's some seriously strong functionality already in the tool and I can only hope that WOTC are attracted to the potential once they see it in action.


I made the mistake of buying into Realm Works years ago. I haven't put any content into it because there is no good way to get my content back out in a usable form. I don't trust them to actually get the content market functioning, based on their past delivery problems, and doubt whether many people will actually buy the content on it. That company is in waaaay over their heads, and have a long history of promising the moon and delivering crap.
 

I purchased Realm Works as well. I have used it enough to know that it is a very nice tool. If I had the time and motivation to create material for my own group, then Realm Works would definitely be my go to tool. I wouldn't say that they have delivered crap. What they have delivered is very nice. They haven't been able to deliver the marketplace, that is for sure. Hopefully, it isn't too late for another marketplace.

I made the mistake of buying into Realm Works years ago. I haven't put any content into it because there is no good way to get my content back out in a usable form. I don't trust them to actually get the content market functioning, based on their past delivery problems, and doubt whether many people will actually buy the content on it. That company is in waaaay over their heads, and have a long history of promising the moon and delivering crap.
 

They certainly reached for the moon, and there's absolutely a group of upset people out there. But honestly, it's an amazing tool already that's delivering functionality well beyond what exists on the market currently. The content market is launching in December so we will see soon enough what they have on offer. I suspect the content market will bring them the much needed funds to increase development. The Kickstarter, if anything caused more negativity for them. The biggest problem they face now is the market is shifting away from Pathfinder which is where they have developed the relationships.
 

I purchased Realm Works as well. I have used it enough to know that it is a very nice tool. If I had the time and motivation to create material for my own group, then Realm Works would definitely be my go to tool. I wouldn't say that they have delivered crap. What they have delivered is very nice. They haven't been able to deliver the marketplace, that is for sure. Hopefully, it isn't too late for another marketplace.

When you look at what they promised (and continued to promise) versus what they delivered, it wasn't worth the money, at least for me. Being a programmer/developer myself, I don't have a lot of patience for businesses that under-deliver promised functionality to that degree and continue to make excuses for years. I would never do that to clients or customers.
 

They certainly reached for the moon, and there's absolutely a group of upset people out there. But honestly, it's an amazing tool already that's delivering functionality well beyond what exists on the market currently. The content market is launching in December so we will see soon enough what they have on offer. I suspect the content market will bring them the much needed funds to increase development. The Kickstarter, if anything caused more negativity for them. The biggest problem they face now is the market is shifting away from Pathfinder which is where they have developed the relationships.

We'll see if it actually launches, how well it works, and how many people actually purchase any content developed for it. They have let this drag on for so long that they're going to be lucky to find many people who are even willing to put in the effort to develop decent content for it.
 

Well, I guess it does what I bought it for. I bought it intending to enter content. But, then FG began supporting 5e and releasing content. That kinda killed my motivation (for now). I didn't back the kickstarter. I probably would have, had I known about it. But, I bought it after the fact and knew what I was getting. I could see being upset if I had backed the kickstarter based on functionality that has yet to be delivered.

When you look at what they promised (and continued to promise) versus what they delivered, it wasn't worth the money, at least for me. Being a programmer/developer myself, I don't have a lot of patience for businesses that under-deliver promised functionality to that degree and continue to make excuses for years. I would never do that to clients or customers.
 

I'm the same in that I bought it post Kickstarter. I have a rule about software and kickstarters. I just don't do it. Software always runs over schedule and budget. I can completely see why the Kickstarter crowd is upset. Especially seeing some people paid upwards of $500! Crazy.

But hey, its great software, it does everything I need and more and the content market is just going to open up a host of new possibilities.
 

That was the Kickstarter campaign that made me swear off ever supporting Kickstarter software campaigns again. In fact, it has led me to be much, much pickier about what I back on Kickstarter, period.
 

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