airwalkrr
Adventurer
While the trapfinding ability has been a hallmark of the rogue, I have often felt that there is nothing special about the rogue class or its training that makes me think this should be an ability only rogues can ever hope to attain (barring a few non-core classes). Suppose this ability were made into a feat.
TRAPFINDING [GENERAL]
Prerequisites: Search 4 ranks.
Benefit: You can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
You can also use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
If you beat a trap’s DC by 10 or more with a Disable Device check, you can study a trap, figure out how it works, and bypass it (with your party) without disarming it.
Normal: Without this feat, you cannot use the Search skill to find traps with a Difficulty Class higher than 20 or the Disable Device skill to disarm magic traps.
Rogues gain trapfinding as a bonus feat at 1st level. Pretty simple idea really and I'm sure it has been thought of before, but not discussed recently. Thoughts?
TRAPFINDING [GENERAL]
Prerequisites: Search 4 ranks.
Benefit: You can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
You can also use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
If you beat a trap’s DC by 10 or more with a Disable Device check, you can study a trap, figure out how it works, and bypass it (with your party) without disarming it.
Normal: Without this feat, you cannot use the Search skill to find traps with a Difficulty Class higher than 20 or the Disable Device skill to disarm magic traps.
Rogues gain trapfinding as a bonus feat at 1st level. Pretty simple idea really and I'm sure it has been thought of before, but not discussed recently. Thoughts?