The Temple
-''The traitor?! The traitor is here? And he has the amulet? Capture them. Capture all the outsiders!'' shrieks the mysterious jadite lady.
Gelname nods and barks orders. Noises can be heard from within the temple.
[sblock=Sheng]
Well, a female relative calling you a traitor pretty much betrays her identiy; It's your cousin Lana.
She was your most vocal opponent when you lobbied in favor of your clan's exodus. Her position toward onis is the opposite of what you expressed in your background: She wants to fight them until they are all gone or until her soul has been obliterated and can no longer haunt them. Her father and two elder brothers died during an oni rampage. She wants the onis out of her ancestral lands at all cost and she particularly wants to destroy the very essence of the oni general that slaughtered her kin. She wasn't a big fan of your exodus proposal, for obvious reasons...[/sblock]
[sblock=Haruka]
I am not entirely certain of how Haruka relates to the entity she made a pact with.
Let's just say she feels dread from her patron. Asmodeus forces would like nothing more than to crush your nameless patron's essence into residium.
(Even tough your pact is named (Infernal), you background leads me to think it is linked to onis. Onis are hinted to be demons, not devils, in the various L4W entries. I guess this adventure officially establish onis are indeed demons, I probably should edit the wiki!)
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Entrance
-''You!'' says curtly the jadite guards. ''Surrender your weapons.''
[sblock=OOC]Intiative: Heroes go first! It's gonna be easier that way.
The elite guards the bearded devil are entirely focused on the chtullu wannabe monsters. They ain't going to care about you. The 'G' (Guards) and the 'A' (Archers) are the ones turning on you.
You have a fair idea of the layout of the base thanks to updates from the PCs making the tour, hence the fact that there is no fog of war.
At last, the entire stage has been set. Whew!
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[sblock=Rules]
Lots of people have been running fights my way on this forum.
Basically, your PC act when you post. Post just once per round, then I run all monsters. Easy as pie.
Soon you will get the passive stats of all monsters, from that point on you will be able to know if you hit or not and will run OA against your own PCs if appropriate. I'll carry these monsters stats in all new post where I run the monsters so they are easy to find.
Powers that are 'Until end of your next turn' are usually interpreted as being until the end of the target's next turn. I.E. if a leader gives a striker a +2 to hit TENT, it's basically for the striker's next attack. Even if the leader then acts again before the striker (because he acted last in the previous turn and first in the new turn), the bonus isn't lost.
Similarly, don't go using the a TENT bonus twice by acting after a leader in a round and then again before the leader in the following turn!
Usually, it's just a matter of common sense. I'll step in as necessary.
If a power allows you to move someone, do it yourself! The magic of virtualmat. Be sure to note it in your post is all, in case it can be countered.
Brash strike: I have experience with that! I had a bravura warlord in all of my games in L4W so far. Always assume the enemy takes the free attack offered from brash strike unless I state otherwise. Roll all attacks yourself; your own, the OA and the free attack granted to a colleague.
As an aside; someone suffering from a (Save end) effect may be tempted to delay posting his action in the hope that a colleague will give him a free save... It's okay, I don't mind that.
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