A question came up today involving a pit trap and a reflex save. The character triggered a pit trap and made his Reflex save to avoid falling in. The DM ruled that the character's turn ended after triggering the trap and leaping back to the pit edge to avoid falling in.
This caused a great deal of discussion about the time required to trigger a trap and make a save. I searched the D&D FAQ without success (although it is late at night) and am now asking for a general opinion on the following.
If a character triggers a trap, does it:
a) End his turn.
b) End his turn only on a successful Reflex save that forces him to move.
c) End his turn only on a successful Reflex save that forces him to move a greater amount than his normal move for one action.
d) End his turn only on a failed Reflex save.
e) Never end his turn.
f) Other, which has not occurred to me.
This is mostly about pit traps and other Reflex-inducers, of course, but if there is a general ruling, that would be good to know as well.
If anyone can point to an official ruling on this, that would be great.
This caused a great deal of discussion about the time required to trigger a trap and make a save. I searched the D&D FAQ without success (although it is late at night) and am now asking for a general opinion on the following.
If a character triggers a trap, does it:
a) End his turn.
b) End his turn only on a successful Reflex save that forces him to move.
c) End his turn only on a successful Reflex save that forces him to move a greater amount than his normal move for one action.
d) End his turn only on a failed Reflex save.
e) Never end his turn.
f) Other, which has not occurred to me.
This is mostly about pit traps and other Reflex-inducers, of course, but if there is a general ruling, that would be good to know as well.
If anyone can point to an official ruling on this, that would be great.