Traps and Wards (Erekose 13 Judging) [Concluding]

Fritz will take one last look around, tell Liam to stand guard, and If there is enough room atop the wall for him to do so, climb up the knotted rope (take 10).
 

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looking at his wolf companion. the druid seriously speaks to him in a quiet tone, "alright kordo stay here for now, well see if we can get the gate open from inside." the wolf gives a low murmur in reply and paces around the area for a little bit before settling down to watch the group ascend the rope
 

"Well, Guardian, these beasts don't look that tough, so you and I will jump down when you reach the top of the wall. The others can join the fray once they make it over." Taking a long look at the baying mech-hounds, Samarik decides to drop some more rope down the inside of the wall. Just in case we need to escape and take the slower, ranged route to killing those creatures.
 
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the druid will stay perched up on top of the wall and look around the courtyard. unwilling to simply, plop down into possible traps below.


ooc- spell list will include
0- light, know direction, and cure minor wounds
1- entangle, produce flame
 


OOC: Sorry about just disappearing there, my mom had to go to a clinic in Seattle for some tests, and I had to go keep an eye on my grandfather. I'm back now though.

Guardian scales the wall and makes ready to jump down and disable the mechanical dogs.

Initiative (1d20+1=8)
 



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