In a recent discussion of Robin's Laws of Good Game Mastering, ColonelHardisson suggested roleplayingtips.com for, well, roleplaying tips. I enjoyed this little tidbit from an archived article on traps:
Ancient Traps Are Different From Very Recent Ones
Ancient traps may well have become useless over the time. Some have been triggered, and some have otherwise become inert, either in part or in whole. For example, a trap that lets a monster loose on a party could once have been very impressive. The mechanism may still work, but the monster may no longer be a threat to the party.
I love the visual of the ceiling opening up and dropping a pile of snake skeletons on the party. Undead? No, just long dead.
Ancient Traps Are Different From Very Recent Ones
Ancient traps may well have become useless over the time. Some have been triggered, and some have otherwise become inert, either in part or in whole. For example, a trap that lets a monster loose on a party could once have been very impressive. The mechanism may still work, but the monster may no longer be a threat to the party.
I love the visual of the ceiling opening up and dropping a pile of snake skeletons on the party. Undead? No, just long dead.