Werebat
Explorer
So it seems that a lot of power had been reserved for the Adam in 5E. I've seen more than one comment regarding potential trouble spots such as OP magic item combos that effectively says, "This will only come up if some DM WANTS it to."
Fair enough, but sometimes DMs don't fully realize the long term consequences of allowing or introducing certain things into their campaigns. Can anyone think of any seemingly innocuous things that a DM might be likely to mistakenly introduce into a campaign that could cause power problems down the road? Combinations of magic items and spells, etc?
Fair enough, but sometimes DMs don't fully realize the long term consequences of allowing or introducing certain things into their campaigns. Can anyone think of any seemingly innocuous things that a DM might be likely to mistakenly introduce into a campaign that could cause power problems down the road? Combinations of magic items and spells, etc?