zoroaster100
First Post
WOTC employee Mike Mearls posted a blog yesterday that mentioned 4e traps.
He said "I spent most of my time at the office today working on rules for traps and CENSORED. We have a basic skeleton up that does what I hope are some interesting things with traps in the game. Some of these things might seem familiar to people who have paid attention to the evolution of traps in 3e. Anyway, we'll see how these ideas pan out after the next round of playtesting."
Any thoughts as to what he means by the "evolution of traps in 3e" or what that might mean for 4e?
He said "I spent most of my time at the office today working on rules for traps and CENSORED. We have a basic skeleton up that does what I hope are some interesting things with traps in the game. Some of these things might seem familiar to people who have paid attention to the evolution of traps in 3e. Anyway, we'll see how these ideas pan out after the next round of playtesting."
Any thoughts as to what he means by the "evolution of traps in 3e" or what that might mean for 4e?