Travel Domain: Freedom of Movement

Slaved said:
This does not change my answer. The Gap to be Jumped is the distance between the point where the Jump is started to the point where the Jump ends.

Gap is a dynamic word and it works here no matter how the Character decides to Jump.

Given the examples, such as a "chasm" it's pretty clear that the intended meaning of "gap" is the straightforward physical one. It's nevertheless obvious that a person can jump even if there's no obvious physical gap, but the rules only address the straightforward case. That's not a problem, though, right?

The travel domains troubles lie not with rules that contravene common sense, but with the fact that two perfectly plausible rules are treated as if they were the same though in reality they're different; Freedom of movement is different from immunity to 'magical effects which impede movement'. The most non-conflicting reading I can see is that indeed the reference to "freedom of movement" explains how the pseudo-immunity works, but not to what it applies to: thus, a cleric with the travel domain can only shrug off magical effects which impede movement, and does so just as he would if were under the effects of freedom of movement.
 

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Reasons many choose to ignore the Rule As Written with regards to the Travel Domain are obvious:

1) It is simpler to adjudicate (Is this a magical effect or not?).
2) It is way cooler.
3) Players will always try to interpret rules to their advantage.
 

green slime said:
3) Players will always try to interpret rules to their advantage.

Not necessarily. I'm often pointing rules interpretations out to my DMs which negatively impact mine and/or the other PCs. And I'm not the only player in my groups who does that. I'll admit we're not in the majority, however :)
 

shilsen said:
Not necessarily. I'm often pointing rules interpretations out to my DMs which negatively impact mine and/or the other PCs. And I'm not the only player in my groups who does that. I'll admit we're not in the majority, however :)
Certainly not every group, but some of us like to do that, too. "Err, Mr. DM, doesn't he get an AoO for that?" "Oh, strike that last 25 points of damage. I moved, I can't take a full attack"
 

eamon said:
Given the examples, such as a "chasm" it's pretty clear that the intended meaning of "gap" is the straightforward physical one. It's nevertheless obvious that a person can jump even if there's no obvious physical gap, but the rules only address the straightforward case. That's not a problem, though, right?

The travel domains troubles lie not with rules that contravene common sense, but with the fact that two perfectly plausible rules are treated as if they were the same though in reality they're different; Freedom of movement is different from immunity to 'magical effects which impede movement'. The most non-conflicting reading I can see is that indeed the reference to "freedom of movement" explains how the pseudo-immunity works, but not to what it applies to: thus, a cleric with the travel domain can only shrug off magical effects which impede movement, and does so just as he would if were under the effects of freedom of movement.

Being able to jump a gap with a short list of potential examples that include chasm and stream merely shows that a gap can be anything that the character wants to jump across.

With the Travel Domain we have a very straight forward sentence that tells us to look for Magical Effects that Freedom of Movement would help against.

I think that you are saying that you agree with what I have said. :D:D
 

Slaved said:
Being able to jump a gap with a short list of potential examples that include chasm and stream merely shows that a gap can be anything that the character wants to jump across.

With the Travel Domain we have a very straight forward sentence that tells us to look for Magical Effects that Freedom of Movement would help against.

I think that you are saying that you agree with what I have said. :D:D

I am indeed :-).
 


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