eamon
Explorer
Slaved said:This does not change my answer. The Gap to be Jumped is the distance between the point where the Jump is started to the point where the Jump ends.
Gap is a dynamic word and it works here no matter how the Character decides to Jump.
Given the examples, such as a "chasm" it's pretty clear that the intended meaning of "gap" is the straightforward physical one. It's nevertheless obvious that a person can jump even if there's no obvious physical gap, but the rules only address the straightforward case. That's not a problem, though, right?
The travel domains troubles lie not with rules that contravene common sense, but with the fact that two perfectly plausible rules are treated as if they were the same though in reality they're different; Freedom of movement is different from immunity to 'magical effects which impede movement'. The most non-conflicting reading I can see is that indeed the reference to "freedom of movement" explains how the pseudo-immunity works, but not to what it applies to: thus, a cleric with the travel domain can only shrug off magical effects which impede movement, and does so just as he would if were under the effects of freedom of movement.