The SF "hardness" (ahem) of Traveller is a long-time subject of seemly endless debate on the TML (Traveller Mailing List). The genius of the Third Imperium is that it successfully combines a space opera underpinning with a cold, gritty facade. You can basically pick your stylistic angle, as you choose. Although its pretty conservative (even dated) in terms of the SF technology, there are operatic, dramatic themes in the setting. Its just presented with a great deal more subtlety than say Flash Gordon.
There's no light sabres, "blasters", or force shields. Kinetic energy weapons dominate most of the technology range, and computers are 1970s retro sci-fi. No significant cyber- or nano-tech. Gravitic and power generation technology, however, are way, way out there.
The 2300 AD game (initially called Traveller 2300) is set in a much nearer future (duh, heh) and is closer to being "hard sf" in terms of the the technological concepts.
Traveller, 2300 AD, and Dark Conspiracy were all ass-kicking games and settings that deserve continued attention and conversion as needed.
I sometimes wonder how many players today realize that FASA got their start printing deckplans (and later adventures & supplements) for classic Traveller. Without Traveller, a lot of other later games would have never existed. Much like D&D, Traveller is one of the "origin of the hobby" games.
Marc Miller's classic reprint series is a must-buy for any serious gaming guru, btw!
www.farfuture.net Looks like he's gonna reprint 2300 AD as well...
On a side note - that dragon article for Alternity Traveller conversion was interesting. There's a lot of ideas in Dark Matter and Dark Conspiracy that fits in very well with Shadowchasers/Modern d20. A d20 conversion of Dark Conspiracy's psychics/magic system would be way cool!
