Travelling DM's, hernia waiting to happen?

How much do you carry with you for a session?

  • Nothing, I'm the host for all my sessions.

    Votes: 30 26.5%
  • Nothing, I have enough information in my campaign notes to last me a session.

    Votes: 3 2.7%
  • Little, I take along only the bare essentials the rest being in my notes and head.

    Votes: 2 1.8%
  • Little, I only use the PH, DMG and the MM and my own notes to guide me through a session.

    Votes: 10 8.8%
  • Normal, about 3 to 5 books which I expect to use, that and my notes last me a session.

    Votes: 29 25.7%
  • Above normal, I haul with me about 7 to 9 books and extensive notes, don't want to be caught unprepa

    Votes: 18 15.9%
  • A lot, I take with me about 9 to 11 books and my own notes, sometimes more :eek:

    Votes: 8 7.1%
  • I'm Monty Haul incarnate, I take along (almost) my complete collection, I usually ask my player's to

    Votes: 11 9.7%
  • Other, please elaborate.

    Votes: 2 1.8%


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I DM one campaign at my house only a few feet from my office so that's not an issue. I normally have at least six books at the table (DMG, PHB, MM, FF and lately Underdark and CotSQ).

I DM two campaigns away from home, one in FR and one in Oathbound. I normally take the three core books and possibly CW and I only do that because they're not backed up to PDF yet.

Everything else is backed up to PDF on my laptop and all my notes, maps and stat blocks (the latter is by far the most important for me... the rest I'm happy to make up) are also on there.

I'm also experimenting tonight with no dice. I've built a little dice roller in Excel (and a cool spreadsheet where you type in racial hit dice and class levels and it calculates BAB, saving throws and skill points) plus I'm going to ask the players to make UA-style defence rolls (1d20 plus normal AC bonuses)
 

I just had the image of two dudes standing outside an apartment building with tote behind luggage. One is really good looking, full head of hair, muscles. The other has a gut, glasses, big beard and balding. The good looking guy has a confused look on his face "You arn't another stripper that they called for the bachelorette party in 261 are you?" The fat guy replies "Nope, I'm the DM for the Dungeons and Dragons game in 268."

Or- to make things less 80's and more 00's progressive here---

Fat guy says "Nope, I'm the DM for the dungeons and dragons game the girls are playing after you leave... I just got here early to set up the Master Maze..."
 
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G'day

I have a collection of stuff I call my 'basic role-playing kit'. It consists of:

1. a copy of ForeSight (my favorite general-purpose RPG)

2. a copy of HindSight (fantasy supplement for the above)

3. a pocket atlas of the world

4. the 'Penguin Atlas of World History' (two pocket-sized paperbacks)

5. a Slimpick wallet containing character sheets, duplicates of the character generation rules &c.

6. 1 pair of percentile dice

7. a propelling pencil, an eraser, and spare leads

8. a pad of lined A4 notepaper.

With that, I undertake to run an adventure in any genre with 15 minutes notice.

To expand that to a 'standard roleplaying kit' I add

9. a Slimpick wallet containing background material and notes on my SF setting, 'Flat Black'

10. a folder containing a couple of dozen world descriptions for 'Flat Black'

11. a Slimpick wallet containing background material for my fantasy setting 'Gehennum'

12. a folder containing the 'Gehennum Encyclopaedia'

13. an A2 sheet of hex-grib covered with acetate film

14. a set of 4 differently-coloured OHP erasible markers.

Everything fits into my attaché case.

Most of the stuff is for character-player's reference, and my preparation in the 15 minutes of warning time. I find that few things sap my feeling of engagement with my character's situation worse than the GM taking time out of scenes to rabbit through reference material. So I try to run sessions without ever having to crack a book.

Regards,


Agback
 

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