That 1% holds what percentage of the cash, I wonder. I'm still reading on the main book, so I forget how long the thing has been in existance; it might still be a 'rich man's toy' or a simple statement of how powerful House Orien is. The last reason of course pays for itself.BlackMoria said:it didn't make sense to me that the line would be built to service a population base of 1% of the population.
The boxed Call of Cthulhu adventure for the Orient Express has maps for all the major cars, the engine, etc, for use with minis. I'll certainly be pulling all that out soon.erian_7 said:That's pretty much how I see them as well. I've actually gots some old train car diagrams I'll be using for layouts/maps. So far I've got a dining car, a standard car, a sleeper, and a private car.
Given that Cyre's destruction split the rail network into three distinct sections, there has to be more than one train running.Brandigan said:So I assume there's only one lightning train operating at a given time or are there multiple lines?
Mouseferatu said:Perhaps 5 sp. is for the "luxury" cars, with some modicum of comfort. For 1 sp., you're packed into a car like sardines, with no amenities and little more than wooden pews on which to sit.
Just a thought. In my campaign, I've been describing the interior of the train very much like the old-style international trains of the noir films--comfortable chairs, valets, dining and gambling rooms... But I can certainly see the presence of less appealing accomodations for the poorer folk.
Canis said:I don't suppose you could let us know where you tracked those down?
WayneLigon said:The boxed Call of Cthulhu adventure for the Orient Express has maps for all the major cars, the engine, etc, for use with minis. I'll certainly be pulling all that out soon.
MavrickWeirdo said:Rather than wait for a "Eberron Essential Guide to Vehicles and Vessels" I have been googling railcar diagrams
Here is one of the more promising links...
Staffan said:A thought occured to me... why not compare the cost of the Lightning Rail to that of the time-honored way of travelling long distances in D&D: the teleport spell?
Except the cost I calculated isn't really a discount - it's the standard cost for spellcasting. That's assuming you can find a caster - 9th level wizards should be available in large cities and metropoli in most settings, though they may be restricted to metropoli in Eberron (where high-level NPCs are supposed to be more rare than in regular D&D). 10 gp per mile is overcharging by a lot.grimslade said:I don't think you would be able to find a 9th level caster to pay for a teleport. First off, a ninth level caster is a rare person. Second, I think any caster that tried to give a discount teleport would be leaned on hard by House Orien. That's their business, see. The next time the discount teleporter ordered some spell components from the old Sears and Roebuck catalog, maybe the shipment gets lost while being delivered by a House Orien courier. Or maybe random smelly objects or unfriendly beasts are teleported into the casters yard. It would quickly become more profitable for the discount caster to seek his fortune elsewhere.
You will pay 10gp a mile for your teleport.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.