NeutralSebastian
First Post
The 5e builds that are too good are the "Just make a Moon Druid" and "Just make a Diviner Wizard" builds.
Played last night, and had a new character: Hexblade 3/College of Blades 6. Variant human with warcaster feat.
That is a sick build guys. Holy cow! Good AC, tons of spells, tons of spells known, silent image at will, weapon flourish (which can be done with ranged or melee), Hexblade curse, Improved pact weapon, Branding smite, Hex...
The layering of damage goes on and on, for both bow and sword. Shield spell for additional defense, misty step for additional mobility.
Of course, lots of skills, expertise, Jack of all trades.
Wow. 5e has been pretty good for avoiding builds that are too good, but this one...
The 5e builds that are too good are the "Just make a Moon Druid" and "Just make a Diviner Wizard" builds.
The 5e builds that are too good are the "Just make a Moon Druid" and "Just make a Diviner Wizard" builds.
I do not think the Hexblade/College of Blades combo in particular is the thing too good here. The real problem is the Hexblade dip.
Any Cha gish class profits too much from a few levels of Hexblade. The combo with College of Blades is nice already, but I think there are others that can get even more out of the Hexblade (by stacking dice and focusing on crits).
Can I ask, why Diviner? Is it just that Portent is that good? Seriously asking, never played one.