Bullgrit
Adventurer
This concept was addressed early in the thread.billd91 said:1e is chock full of ways to waste potential experience point awards while adventuring and unable to train up for the next level barring house rules to prevent it. Any analysis that assumes no or insignificant waste injects error.
There was a lot of xp left out of the AD&D1 calculations. Is it enough for people to consider it balanced out versus what would have been lost or wasted?Quasqueton said:Any xp that might be lost . . . can be more than made up for by adding in the magic item xp (for using or for selling). A +1 sword (for example) is worth 400 xp to the character using it, or it can be sold for 2,000 gp which would be translated to 2,000 xp for the whole party.
So, for example, the Moathouse magic treasure is worth 9,600 xp if used (more than the total monster xp), or 33,800 gp/xp if sold (over 4 times the total monster xp). Selling the items increases the xp award from 38,148 xp to 71,948 xp.
The Dungeon Level 1 (ToEE) magic treasure is worth 12,610 xp if used (559 xp short of the total monster xp), or 76,400 gp/xp if sold (almost 6 times the total monster xp). Selling the items increases the xp award from 42,855 xp to 119,255 xp!
Bullgrit