KanedaX321
First Post
I'm currently in the early stages of running a 4th ed campaign with six people. However, just three sessions in and I've never had a full group, I've already had one person drop out due to work conflicts, one person take their place, a third person only show up to one session with two last-minute cancellations, and an outsider who's willing to take his place should he decide to drop out. Add to that an out-of-town friend of one of the players coming in to play a one-shot character this weekend, and I'll have had nine different players all playing different characters, and have yet to have one consistent group.
For sanity of the group and for consistency of play and story I've decided to lay this option before the group this weekend: retool the series into a more episodic format, possibly more than one "episode" running simultaneously, with the possibility of allowing multiple characters per player should the need arise. Setting up a headquarters/base of operations situation where characters can be deployed when needed for a quest.
The DMG2 has a pretty decent writeup about players more than one character in situations like this and others. They discuss levelling up both characters equally, allowing the exp earned by one character in one session to be also be given to the other character in the other session.
However, it doesn't say anything about treasure distribution.
Has anyone here had experience running multiple character campaigns? How did you get past the danger of under- or over-equipping characters whose parcels may be split, equally or unequally, between the two characters, or between players who are there more than others? Do you double the number of parcels available per level so you're sure both sides get what they're due? Do you allow characters some sort of extra stat boost at level up? Or do you just fake it?
My fear is, for example, putting a level 10 party up against a level 10 dragon with the equivalent of level 5 gear because their other characters have the other half of the treasure that's been earned over the course of "10 levels".
For sanity of the group and for consistency of play and story I've decided to lay this option before the group this weekend: retool the series into a more episodic format, possibly more than one "episode" running simultaneously, with the possibility of allowing multiple characters per player should the need arise. Setting up a headquarters/base of operations situation where characters can be deployed when needed for a quest.
The DMG2 has a pretty decent writeup about players more than one character in situations like this and others. They discuss levelling up both characters equally, allowing the exp earned by one character in one session to be also be given to the other character in the other session.
However, it doesn't say anything about treasure distribution.
Has anyone here had experience running multiple character campaigns? How did you get past the danger of under- or over-equipping characters whose parcels may be split, equally or unequally, between the two characters, or between players who are there more than others? Do you double the number of parcels available per level so you're sure both sides get what they're due? Do you allow characters some sort of extra stat boost at level up? Or do you just fake it?
My fear is, for example, putting a level 10 party up against a level 10 dragon with the equivalent of level 5 gear because their other characters have the other half of the treasure that's been earned over the course of "10 levels".