Depends on the number and type of consumables. The utility ones are unlikely to disappear during combat, the ones used for gaining combat advantages still require actions to use.Any treasure parcel that shows a gp value can (and should) be filled in with consumable treasure.
Just keep in mind that if your NPC consumes it, the PCs don't get it!![]()
When you look at the design of d20, all permanent items come down to certain bonuses and special abilities. Since most of them rarely last beyond combat, replacing them with items of limited usability and requiring only swift/immediate actions to activate allows to maintain the original balance.
However, the same items, when used by PCs serve to both decrease overall magic level and add interesting resource management angle.
Monte's campaign, or yours? Monte never struck me as a lower-than-usual magic kind of guy.
Check Arcana Evolved. And read the following entry: "Modifying Magic to Suit Your Needs":
Modifying Magic to Suit Your Needs
Yes, my Scarred Campaign magic level is lower than that of default d20, however using some of Monte's ideas allows to preserve game balance:
(Scarred Lands basic assumptions)
- items worth below 10K GP cost twice as much.
- items over 10K GP value are not in the market though they can be comissioned
(my developments)
- not many people can afford 10K GP - it's mostly a matter of barter or trading favors
- creation of permanent magic items is usually considered risky (dangerous to one's sanity) and often unreliable (basically, loss of xp was replaced with loss of sanity in my campaign - it's mostly handwavey, but it does happen - usually the convicts are charged with supplying life force expended during creation of magic items)
(Monte's ideas)
- NPCs use consummables rather than permanents
- permanent items, since they are less frequent, are a little stronger than usual
Regards,
Ruemere
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