Dreaddisease
First Post
How powerful is this ability? I was trying to create some boots of tremorsense from the interior lining of the stomach of a umberhulk for my characters to find when I realized that it really doesn't have an associative spell level or ability level. I started a quick discussion with a friend and we determined that it is really really powerful for players to have.
Basically it grant uncanny dodge (Dex bonus to AC). It also grants perfect sight in earth with no chance of failure within 60 feet (better than a spot check in broad daylight in a 60 ft radius room with tile floor). With these two things I came up with a relative cost of 18,000 gp for the items. +20 to spot is about 4000 GP/2 for slotted item and then the other ability I took the level it takes a character to get uncanny dodge as a rogue squared *2000 then doubled that because it is on the same item as the spot check.
Does this make sense? Anyways I just am wondering if there is a rating for the power of some abilities that could be used in magic items.
Also I don't want to dumb it down and have a certain number of time a day for 10 minutes a shot because the characters will think its useless and sell it immediately. I mean when are you going to turn on this ability... right before you get attacked? So anyways. Thoughts, comments?
Basically it grant uncanny dodge (Dex bonus to AC). It also grants perfect sight in earth with no chance of failure within 60 feet (better than a spot check in broad daylight in a 60 ft radius room with tile floor). With these two things I came up with a relative cost of 18,000 gp for the items. +20 to spot is about 4000 GP/2 for slotted item and then the other ability I took the level it takes a character to get uncanny dodge as a rogue squared *2000 then doubled that because it is on the same item as the spot check.
Does this make sense? Anyways I just am wondering if there is a rating for the power of some abilities that could be used in magic items.
Also I don't want to dumb it down and have a certain number of time a day for 10 minutes a shot because the characters will think its useless and sell it immediately. I mean when are you going to turn on this ability... right before you get attacked? So anyways. Thoughts, comments?