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Trials of a Druid

One of my players is playing a young wood elf druid who's going through his trials but I'm at a loss as to what I should have him do while going through them.

I have an Idea of having his master send him off into the wilderness to find things he'd need to create a staff but I want to do more then that and I've sort of hit a brick wall.

Anyone have any suggestions?
 

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I don't wanna do anything involving drugs because the player is very young himself. He's my stepson and he's only 6. But I could do something like have him enter a cave filled with mushrooms and crystals have the crystals effect his mind sort of like how Luke Skywalkers mind was affected by the Force on dagobah in Empire Strikes Back.
 

Make it about assembling the staff:

Seek the tallest treant in the forest and perform a quest for it to be given the wood for the staff.

Find a helpful dryad to shape the staff.

Find a griffon or hippogriff to receive feathers to decorate the staff.

Cure the toothache of a giant crocodile to gain teeth to decorate the staff.

Seek pixies deep in the forest to barter for pigment to decorate the staff.

Finally, locate a lost druid altar on the top of a mountain to perform a ritual at moonrise to fuze the elements of the staff together, imbue it with magical properties, and bond it to its owner.

(I'd have this result in a staff capable of granting shillelagh once per day, then gain additional power as the druid gains levels.)
 

Make it about assembling the staff:

Seek the tallest treant in the forest and perform a quest for it to be given the wood for the staff.

Find a helpful dryad to shape the staff.

Find a griffon or hippogriff to receive feathers to decorate the staff.

Cure the toothache of a giant crocodile to gain teeth to decorate the staff.

Seek pixies deep in the forest to barter for pigment to decorate the staff.

Finally, locate a lost druid altar on the top of a mountain to perform a ritual at moonrise to fuze the elements of the staff together, imbue it with magical properties, and bond it to its owner.

(I'd have this result in a staff capable of granting shillelagh once per day, then gain additional power as the druid gains levels.)


Great Idea! Yea I think I'll go with this and just make a few changes because I've already written up the stats for the staff itself so along with having the staff granting the shillelagh spell it also has the Defending and Deflecting abilities and the abilities of a Staff of Fauna as well.
 


You might try a 'test of heart' style thing.

He has a time limit. Right before he gets to the finish line of whatever the assignment is, right before time is up, he hears cries for help and sees someone being attacked by a wolf some distance away.

If he doesn't help, he fails the test. If he does, it is a high ranking druid and his animal companion.

On a related note, there could be a "sorting test" to determine if he will be trained by the "hunters" or the "protectors". He sees an animal in trouble. If he "lets nature take its course" and doesn't help, he joins one group. If he helps, he joins the other. like an alignment test.
 

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