further to previous, play a gray elf warmage, leave him at 8 wisdom and take 'force of personality' feat at 1st. that way u have 2 dump stats (STR+WIS) so can nerf up your DEX+INT and still have decent CON+CHA. Dont bother with a melee weapon and just pick up a missile weapon during the adventure....
, Gray Warmg1: CR 1; Medium Humanoid (Elf); HD 1d6+1(Warmage) ; hp 7;
Init +3; Spd 20; AC:19 (Flatfooted:16 Touch:13);
Atk -2 base melee, +3 base ranged;
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;
AL N; SV Fort +1, Ref +3, Will +4;
STR 6, DEX 16, CON 12, INT 18, WIS 8, CHA 14.
Skills: Bluff +4, Concentration +5, Decipher Script +5, Intimidate +6, Knowledge (Arcana) +5, Knowledge (Dungeoneering) +5, Knowledge (History) +5, Knowledge (Religion) +5, Listen +1, Search +6, Spellcraft +8, Spot +1.
Feats: Armor Proficiency: light, Force of Personality, Shield Proficiency, Simple Weapon Proficiency.
Spells Prepared (Warmg 5/4): .
Possessions:
Armor: Chain shirt (100 gp).
Shields: Shield, heavy wooden (7 gp).
Goods: Coin: gp (13) (13 gp).