Tricked Out Warmage Build?


log in or register to remove this ad

griff_goodbeard said:
Dragonborn, spellscale, all the 'dragon-touched' races in dragon magic, or by taking the Draconic Heritage feat ;)

In LG it's pretty much limited to taking the Draconic Heritage feat, or using a campaign card to play a kobold.
 


griff_goodbeard said:
Oh, I don't even know what a campaign card is.

LG is Living Greyhawk, one of several D&D campaigns sponsored and run by the RPGA (Role Playing Game Association), which is in turn run by WOTC.

You play your characters in modules released on PDF by the RPGA (and written by volunteers in the campaign) and whenever you play a module it is (in theory) reported to the RPGA via the WOTC website. Eventually they mail you campaign cards (based on the number of modules you play, what campaign the modules are for, and wether you play at a Convention or not). Campaign cards can be used to unlock character options (such as playing a kobold) or give you minor benefits during a game (re-rolling a skill check, a saving throw, or giving a bonus in a certain situation.)

LG has a pretty extensive list of races, spells, feats, magic items, and prestige classes that can only be used with campaign documentation, and campaign cards are one form of campaign documentation (other forms are favors gained in modules, organizations you can join in game and playing certain special events.)
 

further to previous, play a gray elf warmage, leave him at 8 wisdom and take 'force of personality' feat at 1st. that way u have 2 dump stats (STR+WIS) so can nerf up your DEX+INT and still have decent CON+CHA. Dont bother with a melee weapon and just pick up a missile weapon during the adventure....

, Gray Warmg1: CR 1; Medium Humanoid (Elf); HD 1d6+1(Warmage) ; hp 7;
Init +3; Spd 20; AC:19 (Flatfooted:16 Touch:13);
Atk -2 base melee, +3 base ranged;
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;
AL N; SV Fort +1, Ref +3, Will +4;
STR 6, DEX 16, CON 12, INT 18, WIS 8, CHA 14.
Skills: Bluff +4, Concentration +5, Decipher Script +5, Intimidate +6, Knowledge (Arcana) +5, Knowledge (Dungeoneering) +5, Knowledge (History) +5, Knowledge (Religion) +5, Listen +1, Search +6, Spellcraft +8, Spot +1.

Feats: Armor Proficiency: light, Force of Personality, Shield Proficiency, Simple Weapon Proficiency.

Spells Prepared (Warmg 5/4): .
Possessions:
Armor: Chain shirt (100 gp).
Shields: Shield, heavy wooden (7 gp).
Goods: Coin: gp (13) (13 gp).
 

Remove ads

Top