A friend of mine invited me to participate in a Living Greyhawk game, so on a fluke I created Clio, a Cleric of Olidamarra, a “disposable” character with an 8 Str and an 8 Con, whose main tactic has been to hide or bluff her way out of everything. Surprisingly, she survived several deadly encounters (mostly due to her good fortune) and made it to level 2.
I never expected to become so fond of her or for her to last this long, and I *really* could use some help plotting her future.
Since she rarely wears heavy armor and regularly uses her non-healing spells to get into and out of trouble, I was toying with the idea of taking, a level of wizard or sorceror. The only problem is, RPGA adventures seem to be more combat heavy than I’m used to and she really ain’t the melee type. Her role in combat has been limited to hiding behind the big guys, healing the fallen and getting an occasional shot off at the enemy with her light x-bow.
Here are her stats:
Stats: Str 8, Int 14, Wis 14, Dex 14, Con 8, Cha 16.
Feats: Point Blank and Precise Shot
Domains: Trickery and Luck
So my quandaries are: Should I take a level of sorceror or wizard? If wizard, should I specialize? What school should I specialize in and what schools should I give up?
(I was leaning toward wizard because of versatility and the scribe scroll feat, but she has the Charisma for a sorceror.)
Does anyone have any creative ideas on how to best use my access to both forms of magic (arcane and divine) in and out of combat? (i.e., using Spectral Hand to cure the wounds of a fallen comrade or to inflict wounds on a distant enemy?)
What is the best way to prolong her life, aside from taking a level in fighter or barbarian?
What spells/equipment should I take to make her more combat ready?
Any advice would be greatly appreciated,
Mira
PS Yes, I'm already looking into a toad familiar
I never expected to become so fond of her or for her to last this long, and I *really* could use some help plotting her future.
Since she rarely wears heavy armor and regularly uses her non-healing spells to get into and out of trouble, I was toying with the idea of taking, a level of wizard or sorceror. The only problem is, RPGA adventures seem to be more combat heavy than I’m used to and she really ain’t the melee type. Her role in combat has been limited to hiding behind the big guys, healing the fallen and getting an occasional shot off at the enemy with her light x-bow.
Here are her stats:
Stats: Str 8, Int 14, Wis 14, Dex 14, Con 8, Cha 16.
Feats: Point Blank and Precise Shot
Domains: Trickery and Luck
So my quandaries are: Should I take a level of sorceror or wizard? If wizard, should I specialize? What school should I specialize in and what schools should I give up?
(I was leaning toward wizard because of versatility and the scribe scroll feat, but she has the Charisma for a sorceror.)
Does anyone have any creative ideas on how to best use my access to both forms of magic (arcane and divine) in and out of combat? (i.e., using Spectral Hand to cure the wounds of a fallen comrade or to inflict wounds on a distant enemy?)
What is the best way to prolong her life, aside from taking a level in fighter or barbarian?
What spells/equipment should I take to make her more combat ready?
Any advice would be greatly appreciated,
Mira
PS Yes, I'm already looking into a toad familiar
