Elder-Basilisk
First Post
barsoomcore said:What? I'm getting confused over what has never seemed like a complicated issue to me.
Fred's action: Fred trips George
George's action: George gets up. Fred takes AoO and trips George. George has finished first action and is prone. If George wants, he can get up NOW (using their second move action), provoking another AoO if Fred has one.
I'd like to know the sense behind asserting that a successful trip attack does not prevent someone from standing. I mean, game balance statements aside, it seems to me that the rules are obvious on this one -- if you're tripped, you fall down. You become prone.
It's already been stated. (There are actually at least two justifications).
1. The rules don't explicitly say that a successful AoO can disrupt the "stand up" action. If the rules don't explicitly say that an action can be interrupted, it can't be. Therefore, an AoO provoked for standing up can not disrupt the stand up action.
2. An AoO occurs before the action provoking it is completed. In D&D, standing up is a binary action--you're either standing or prone. (There is also kneeling but there is no suggestion that characters move to kneeling in the process of standing up). Therefore the provoking character is prone when the AoO occurs. If the resulting AoO trips him, it does not change his state (he simply continues to be prone). At the end of the action (after provoking the AoO) the character ceases to be prone (which he was whether or not he was tripped on the AoO) and becomes standing.
Most arguments for being able to trip standing characters rely upon "common sense" reading an intermediate state into the equation where the character provokes the AoO.
I mean, if somebody starts 10 feet from you and moves 30 feet past you, and you make an AoO against them and trip them, they don't fall down 20 feet away. Their action has been interrupted at the point where you made the trip. It doesn't say that anywhere in the rules because it's obvious.
Actually that is easily inferred from the rule that you provoke an AoO when leaving a threatened square. Your condition at the time the AoO is provoked determines the consequences of the AoO. Unlike the standing up example, the game provides examples of many transitionary steps between being 10 feet from you and 30 feet past you--at least two (moving into the square and moving out of it) for each square that the foe moves through. The rules provide no similar transitional states between prone and standing.
Likewise, if you make an AoO and attempt to trip someone standing up, you've just tripped them again. They are now prone and can take their next action, if they have one.
This seems like the only sensible option.
As explained above, there are other logically consistent positions. Common sense may agree more with your position. I (and others) maintain that the opposite position is important to game balance.
And it's not a killer move because you're not doing any damage to them.
You clearly don't deal with tripping characters very often. A character with the improved trip feat gets to do damage in addition to tripping his foes since he gets a free attack after a successful trip. A wolf or other creature with the trip ability deals damage to its foe and then makes the opposed trip check. And, at most levels, the damage gained from +4 to hit (either through extra hits or though power attack) the prone opponent will equal the damage lost on a single AoO on the tripped foe.
You can keep them prone for ten rounds and at one point miss your trip attempt and they're just as tough as they were ten rounds ago (only now kind of pissed off). Trust me, I had a character whose compatriot was convinced that he could trip his enemies into submission.
Only one of us survived. Doing damage to your enemy is almost always better than discommoding them in other ways.
One example from the peculiar experience of your home game does not make conclusive evidence. There are plenty of anecdotes from other games where tripping has been very useful. I could list several anecdotes where my fighter survived because he was able to trip his foes.