Dregan Varokin
First Post
Ok People, Time to throw in my 2 cents.
As I understand Things:
1st)Triping an opponent gives the "Tripper" an immediater attack against the "Triped".
2nd)The "Tripped" can get up from Prone, inso doing he provokes an AoO, Because he is getting up in the Threatened area of the one who tripped him. There is no AoO if the Area they are getting up in is not threatened.
3rd) The action of Standing up from Prone is not interupted, unless the AoO taken is a Trip Action.
4th)The "Tripped" can make a DC 15 Tumble Check and Stand up WITHOUT provoking the AoO. - 3.0 PHB Under the Tumble Skill.
Alternatly)If they "Tripper" also has the Feat "Knockdown" out of S&F everytime he hits for 10 points of damage, he can make a Trip attempt as a free action against that character.
So,
Fred attacks George and does 13 points of Damage. Because it was over 10 Fred gets gets a free trip action.
The Trip suceeds. George is Prone. Fred attacks George again as a free action because the trip suceeded.
George gets up from prone.
Fred Makes an attack, as his AoO - hits(does over 10) -Trips(suceeds) - attcks(hits) - Then makes if full attack action. - Repeat
George gets the crap kicked out of him. unless George makes a dc 15 Tumble chk to get up, in so doing NOT provoking the AoO, Which gives him the chance to regroup and come up with a better plan.
In Summation:
Allowing the Tripped to get up without provoking the AoO (as a Standard) is unbalancing, because the CORE RULES have given you a way of getting up, you just have to use it. The Ramdomness of the Dice will do the rest.
As well if your players abuse the tactic, find a fun(evil) way of turning it around. I mean it is hard to trip someone who can fly or levitate.
That is just my take on things.
Dregan Varokin
As I understand Things:
1st)Triping an opponent gives the "Tripper" an immediater attack against the "Triped".
2nd)The "Tripped" can get up from Prone, inso doing he provokes an AoO, Because he is getting up in the Threatened area of the one who tripped him. There is no AoO if the Area they are getting up in is not threatened.
3rd) The action of Standing up from Prone is not interupted, unless the AoO taken is a Trip Action.
4th)The "Tripped" can make a DC 15 Tumble Check and Stand up WITHOUT provoking the AoO. - 3.0 PHB Under the Tumble Skill.
Alternatly)If they "Tripper" also has the Feat "Knockdown" out of S&F everytime he hits for 10 points of damage, he can make a Trip attempt as a free action against that character.
So,
Fred attacks George and does 13 points of Damage. Because it was over 10 Fred gets gets a free trip action.
The Trip suceeds. George is Prone. Fred attacks George again as a free action because the trip suceeded.
George gets up from prone.
Fred Makes an attack, as his AoO - hits(does over 10) -Trips(suceeds) - attcks(hits) - Then makes if full attack action. - Repeat
George gets the crap kicked out of him. unless George makes a dc 15 Tumble chk to get up, in so doing NOT provoking the AoO, Which gives him the chance to regroup and come up with a better plan.
In Summation:
Allowing the Tripped to get up without provoking the AoO (as a Standard) is unbalancing, because the CORE RULES have given you a way of getting up, you just have to use it. The Ramdomness of the Dice will do the rest.

As well if your players abuse the tactic, find a fun(evil) way of turning it around. I mean it is hard to trip someone who can fly or levitate.
That is just my take on things.
Dregan Varokin