Sadrik said:Also, how does a level 6 skirmisher monster get 47/23 HP (from the spine devil stat card)
Do you have another way of doing the math so that they add up to 47?Plane Sailing said:Why should monsters start with the 3HD at 1st level though? They could still just be based on HD since we know that monsters and NPCs don't necessarily follow the same rules as PCs in 4e (unlike 3e).
Regards
Breaking down first level into three sub-levels would be a pretty easy (and expected) OGL add-on, though.Henry said:Honestly, that's one part that I really dislike about 4E - it looks like they're totally discontinuing low-level play, and they're making "Level 4 the new Level 1." I'd rather just have the full range of pathetic to mighty, and give DMs much better advice of where to start their player groups at. Having GM'ed a campaign of the new Star Wars now, it's nothing BUT over-the-top heroism from Level 1 onward, and to me that doesn't fit the spirit of previous incarnations of D&D, where you worked to see the results of your adventuring. I'm concerned with seeing PCs start at "Awesome," and just keeping going to "More Awesome" to finish at "Slightly More Awesome yet cool."
My best guess from everything I've heard is that creatures hitpoints, BAB, and saves aren't based on a formula so much as a "balanced against the players" ideal.Sadrik said:Also, how does a level 6 skirmisher monster get 47/23 HP (from the spine devil stat card)
I have no idea how they got the HP's on that creature.
JohnSnow said:As an option, DMs may elect to start the campaign with PCs as ordinary characters. At this level, they are not members of any heroic class. Rather, they are ordinary individuals. They receive the starting benefits of their race and are considered 1st-level members of the Nonheroic class.
"As stated, nonheroic classes only go up to level 3. When they achieve the 4th level of experience as nonheroics, they convert to the Heroic class of the player's choice."
Obviously, you'd need a section in the DMG on handling nonheroic characters. And a way for them to take, for example, Wizard, Ranger, or Fighter training, to get some of the benefits of the heroic classes.
Delta said:Wha? This is so complicated I couldn't even parse all of that. Making separate Nonheroic classes of multiple levels in the DMG is (a) really complex, (b) doesn't answer the "what mechanics do NPCs use" question, and (c) creates an unnecessary barrier to people who like PCs starting at classic-1st-level. Personally, I think the 3E NPC classes were among the worst ideas in that ruleset.
I mean, just having a simple continuity of classes from 1st level is clearly the most elegant solution. NPCs are generally first, start your Pcs wherever you like -- 3rd, 5th, 10th, to taste.
The idea that NPCs can't use standard classes because you want to call those classes "Heroic" is unhelpful word games.
Delta said:The idea that NPCs can't use standard classes because you want to call those classes "Heroic" is unhelpful word games.
Funny, I thought D&D worked fine playing that way, too. Here I've been wrong for over 25 years. And I thought I was having fun.Wulf Ratbane said:If you don't want the PCs to be Heroes in that model, then you were already playing the wrong game, well before anything 4e had to say. After spending years playing, designing, and selling "gritty" versions of 3e, it strikes me quite funny that 4e has suddenly crossed the line, and folks pine for the gritty days of 3e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.