Greetings
I'm trying to figure out exactly how the trip mechanic works, particularly in conjunction with attacks of opportunity and the improved trip feat. Let me lay this out and then I would love some comments.
Ok. So...
an opponent moves into a threatened square and takes an action that provokes an attack of opportunity. The defender makes a successful trip attack, knocking the opponent prone.
When the opponent takes his move equivalent action to stand up from prone, that provokes another attack of opportunity (if the defender has enough AOO's remaining). If the defender makes another trip attack as his AOO, I had thought that it would result in the opponent finding themselves prone once again.
Then I read this in the "rules of the game" from Skip
This made me believe that when an opponent attempts to stand up, even though you might make another successful trip attack that the AAO actually takes place before he even completes his stand. It would appear that even after you make the AAO trip, the opponent would still be allowed to finish his stand.
Am I reading too much into this?
I was thinking that provided enough AOO's and successful trips you could theoretically keep an opponent down indefinitely as every time he tried to stand he'd be tripped again due to provoking an AOO from standing up.
I'm trying to figure out exactly how the trip mechanic works, particularly in conjunction with attacks of opportunity and the improved trip feat. Let me lay this out and then I would love some comments.
TRIP
You can try to trip an opponent as an unarmed melee attack. You can only trip an opponent who is one size category larger than you, the same size, or smaller.
Making a Trip Attack: Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.
If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a –4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.
Avoiding Attacks of Opportunity: If you have the Improved Trip feat, or if you are tripping with a weapon (see below), you don’t provoke an attack of opportunity for making a trip attack.
IMPROVED TRIP [GENERAL]
Prerequisites: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
Normal: Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
Special: At 6th level, a monk may select Improved Trip as a bonus feat, even if she does not have the prerequisites.
A fighter may select Improved Trip as one of his fighter bonus feats.
Ok. So...
an opponent moves into a threatened square and takes an action that provokes an attack of opportunity. The defender makes a successful trip attack, knocking the opponent prone.
When the opponent takes his move equivalent action to stand up from prone, that provokes another attack of opportunity (if the defender has enough AOO's remaining). If the defender makes another trip attack as his AOO, I had thought that it would result in the opponent finding themselves prone once again.
Then I read this in the "rules of the game" from Skip
http://wizards.com/default.asp?x=dnd/rg/20041026aResolve an attack of opportunity before you resolve the action that triggered it, not after. Sometimes, the attack of opportunity will prevent the triggering action (such as when the attack of opportunity proves lethal to a moving character). If someone tries something that provokes an attack of opportunity, the attack of opportunity happens first. Attacks of opportunity you make in response to a foe's spellcasting or use of a spell-like ability are an exception (see the Making an Attack of Opportunity section), as is moving into a space another creature occupies.
This made me believe that when an opponent attempts to stand up, even though you might make another successful trip attack that the AAO actually takes place before he even completes his stand. It would appear that even after you make the AAO trip, the opponent would still be allowed to finish his stand.
Am I reading too much into this?
I was thinking that provided enough AOO's and successful trips you could theoretically keep an opponent down indefinitely as every time he tried to stand he'd be tripped again due to provoking an AOO from standing up.