Trollithid Worm

Anubis

First Post
What happens when an experiment goes terribly wrong and merges a mind flayer, a troll, and a purple worm? You get yourself a TROLLITHID WORM!

Trollithid Worm: CR 39, EL 21; XP 456,300; Gargantuan Abberation; HD 30d8+420; hp 555; Init +6; Spd 20 ft., burrow 20 ft., swim 10 ft.;
AC 31, touch 8, flat-footed 29; Base Atk +22, Grp +57; Atk +38 melee (3d8+19, bite); Full Atk +38/+36/+36/+36/+36/+36 melee (3d8+19,
bite; 2d6+9 plus poison, sting; 3d6+9, 4 tentacles); Space/Reach 20 ft./15 ft.; SA Mind blast, psionics, improved grab (tentacle; Huge,
Gargantuan, or Colossal), extract, swallow whole (improved grab, bite; Huge or smaller; 2d8+12 plus 8 acid; AC 17, hp 25), poison (sting, DC
39; 1d6 Str, 2d6 Str); SQ Telepathy 100 ft., darkvision 90 ft., low-light vision, regeneration 5, scent, tremorsense 60 ft., resistance to fire 20
and acid 20; SR 60; AL CE; SV Fort +26, Ref +14, Will +22; Str 48, Dex 14, Con 38, Int 19, Wis 17, Cha 17.

Skills and Feats: Bluff +36, Concentration +47, Diplomacy +5, Intimidate +38, Knowledge (psionics) +37, Listen +36, Swim +52;
Ability Focus (mind blast), Combat Casting, Great Fortitude, Improved Grapple, Improved Initiative, Improved Natural Attack (bite), Improved
Natural Attack (tentacle), Iron Will, Lightning Reflexes, Multiattack, Weapon Focus (bite), Weapon Focus (tentacle).

Epic Feats: Energy Resistance (fire x2), Energy Resistance (acid x2).

Mind Blast: This psionic attack is a cone 60 feet long; anyone caught in this cone must succeed on a DC 19 Will save or be stunned
for 3d4 rounds. This is the equivalent of a 4th-level spell.

Psionics: At will--- charm monster (DC 17), detect thoughts (DC 15), levitate, plane shift, suggestion (DC 16); caster level 30th.

Improved Grab: If a trollithid worm begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a
single grapple check; the opponent can escape with a single successful grapple check or an Escape Artist check, but the mind flayer gets a +2
circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.

Extract: A trollithid worm that begins its turn with all four tentacles attached and that makes a successful grapple check automatically
extracts the opponent’s brain, instantly killing that creature; this power is useless against constructs, elementals, oozes, plants, and undead,
and is not instantly fatal to foes with multiple heads, such as ettins and hydras.
 
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Nice monster. Couple of questions:

1. Shouldn't the save DC of the Mind Blast be 10 + 1/2 HD + Cha mod = 28?
2. Where did the fire resistance come from?
3. Why combat casting?
4. Which abilities are EX, SP and SU?

You should mention more explicitly that it can't extract the brains of creatures smaller than Huge. (Now that I look for it, I see it under attacks).

I like the CR/EL/XP entry!
 

Cheiromancer said:
Nice monster.

Thanks!

Cheiromancer said:
Couple of questions:

Fire away. :)

Cheiromancer said:
1. Shouldn't the save DC of the Mind Blast be 10 + 1/2 HD + Cha mod = 28?

Actually, nope. In the description it says Mind Blast is treated as a 4th-Level Spell. As such, it gets the standard treatment.

10 + Cha mod + Spell Level

That confused me at first. I think it's the only thing, though, that makes Mind Blast blockable in the last from even regular Mind Flayers.

Cheiromancer said:
2. Where did the fire resistance come from?

That and the Acid Resistance both come from the Epic Feat "Energy Resistance", taken four times.

Cheiromancer said:
3. Why combat casting?

It's used for using Spell-Like Abilities on the defensive. That would be Psionics and Mind Blast.

Cheiromancer said:
4. Which abilities are EX, SP and SU?

I always take for granted that people can figure this part out on their own. Mind Blast and Psionics are SP, Improved Grab, Extract, Swallow Whole, Poison, Darkvision, Low-Light Vision, Scent, Tremorsense, Fire Resistance, and Acid Resistance are all EX, and Telepathy and Regeneration are SU.

Cheiromancer said:
You should mention more explicitly that it can't extract the brains of creatures smaller than Huge. (Now that I look for it, I see it under attacks).

;)

Cheiromancer said:
I like the CR/EL/XP entry!

I guess I should have mentioned those values are calculated using the Immortal's Handbook method (plus my XP calculation method if it's not officially in the Immprtal's Handbook yet).
 

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